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	<title>Comments on: Where do we come from?</title>
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	<link>https://worldbuilderblog.me/2014/02/04/where-do-we-come-from/</link>
	<description>Just a man and his homebrew world.</description>
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		<title>By: jamesintrocaso</title>
		<link>https://worldbuilderblog.me/2014/02/04/where-do-we-come-from/comment-page-1/#comment-31</link>
		<dc:creator><![CDATA[jamesintrocaso]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 03:56:05 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=65#comment-31</guid>
		<description><![CDATA[That&#039;s some harsh DMing, though logically, I see your point. Also, if giants built their buildings to last, wouldn&#039;t modern day fantasy smaller folk have turned them into apartments and high rises and the like?]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s some harsh DMing, though logically, I see your point. Also, if giants built their buildings to last, wouldn&#8217;t modern day fantasy smaller folk have turned them into apartments and high rises and the like?</p>
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		<title>By: Michael Robbins</title>
		<link>https://worldbuilderblog.me/2014/02/04/where-do-we-come-from/comment-page-1/#comment-27</link>
		<dc:creator><![CDATA[Michael Robbins]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 19:24:19 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=65#comment-27</guid>
		<description><![CDATA[Lol, exactly!  
GM: &quot;There is a door in front of you carved in a beautiful bas relief of a storm giant throwing lightning bolts against some kind of great aberrant worm creature…what do you want to do?&quot;.  

Players:&quot;We check the door for traps and assuming it is clear, we open it and keep going&quot;.  

GM:&quot;Hmmm, sorry…the door is sized for giants and has not been oiled for 2000 years…please make a Strength check, DC 75…oh wait, you can&#039;t POSSIBLY roll that high.  I guess you can&#039;t get inside.  Sorry, adventure is over.&quot;]]></description>
		<content:encoded><![CDATA[<p>Lol, exactly!  <br />
GM: &#8220;There is a door in front of you carved in a beautiful bas relief of a storm giant throwing lightning bolts against some kind of great aberrant worm creature…what do you want to do?&#8221;.  </p>
<p>Players:&#8221;We check the door for traps and assuming it is clear, we open it and keep going&#8221;.  </p>
<p>GM:&#8221;Hmmm, sorry…the door is sized for giants and has not been oiled for 2000 years…please make a Strength check, DC 75…oh wait, you can&#8217;t POSSIBLY roll that high.  I guess you can&#8217;t get inside.  Sorry, adventure is over.&#8221;</p>
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		<title>By: jamesintrocaso</title>
		<link>https://worldbuilderblog.me/2014/02/04/where-do-we-come-from/comment-page-1/#comment-21</link>
		<dc:creator><![CDATA[jamesintrocaso]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 19:12:47 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=65#comment-21</guid>
		<description><![CDATA[That&#039;s actually a good thought. And think of the ruins shardminds would leave behind... I hadn&#039;t thought of the Eberron angle with giants, but I clearly should have since I love that setting to which you introduced me. &quot;... the logistics of being Medium size creatures trying to navigate an enormous building can be a pain in the ass,&quot; made me laugh right out loud.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s actually a good thought. And think of the ruins shardminds would leave behind&#8230; I hadn&#8217;t thought of the Eberron angle with giants, but I clearly should have since I love that setting to which you introduced me. &#8220;&#8230; the logistics of being Medium size creatures trying to navigate an enormous building can be a pain in the ass,&#8221; made me laugh right out loud.</p>
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		<title>By: Michael Robbins</title>
		<link>https://worldbuilderblog.me/2014/02/04/where-do-we-come-from/comment-page-1/#comment-20</link>
		<dc:creator><![CDATA[Michael Robbins]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 18:55:54 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=65#comment-20</guid>
		<description><![CDATA[The chromatics could have created the shard minds as their servants...help explain their psion bent because of being made to fight aberrants. Created from weird crystals in the under dark empowered by the birth of the dragons, also allows for cool crystalline ruins to be found later. They don&#039;t age, so you can have pcs stumble across shard minds in torpor in their crystal crèches that still remember the war as a current event.]]></description>
		<content:encoded><![CDATA[<p>The chromatics could have created the shard minds as their servants&#8230;help explain their psion bent because of being made to fight aberrants. Created from weird crystals in the under dark empowered by the birth of the dragons, also allows for cool crystalline ruins to be found later. They don&#8217;t age, so you can have pcs stumble across shard minds in torpor in their crystal crèches that still remember the war as a current event.</p>
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		<title>By: Michael Robbins</title>
		<link>https://worldbuilderblog.me/2014/02/04/where-do-we-come-from/comment-page-1/#comment-19</link>
		<dc:creator><![CDATA[Michael Robbins]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 18:50:31 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=65#comment-19</guid>
		<description><![CDATA[I like the aberrant idea...read Lovecraft&#039;s Mountains of Madness for ideas on ruins of an above ground aberrant city. I also like the idea of the metallics, devils, tiefl ing idea just for breaking with tradition of metallics being all good.

Not as much a fan of the giants story...nothing wrong with it, just seems very mimic of Eberron. Not sure of a replacement for sure to offer, lots of choices.  I also think that the idea of finding ruins for giants sounds cooler than it always plays out. The mental visual can be epic, but the logistics of being Medium size creatures trying to navigate an enormous building can be a pain in the ass.]]></description>
		<content:encoded><![CDATA[<p>I like the aberrant idea&#8230;read Lovecraft&#8217;s Mountains of Madness for ideas on ruins of an above ground aberrant city. I also like the idea of the metallics, devils, tiefl ing idea just for breaking with tradition of metallics being all good.</p>
<p>Not as much a fan of the giants story&#8230;nothing wrong with it, just seems very mimic of Eberron. Not sure of a replacement for sure to offer, lots of choices.  I also think that the idea of finding ruins for giants sounds cooler than it always plays out. The mental visual can be epic, but the logistics of being Medium size creatures trying to navigate an enormous building can be a pain in the ass.</p>
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