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	<title>Comments on: Damn Those Lands</title>
	<atom:link href="/2014/02/06/damn-those-lands/feed/" rel="self" type="application/rss+xml" />
	<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/</link>
	<description>Just a man and his homebrew world.</description>
	<lastBuildDate>Fri, 14 Mar 2014 19:11:57 +0000</lastBuildDate>
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	<item>
		<title>By: kavalierkane</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-37</link>
		<dc:creator><![CDATA[kavalierkane]]></dc:creator>
		<pubDate>Mon, 10 Feb 2014 16:26:34 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-37</guid>
		<description><![CDATA[Not me!]]></description>
		<content:encoded><![CDATA[<p>Not me!</p>
]]></content:encoded>
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	<item>
		<title>By: jamesintrocaso</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-36</link>
		<dc:creator><![CDATA[jamesintrocaso]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-36</guid>
		<description><![CDATA[I have no idea what you&#039;re getting at, but I guess I wouldn&#039;t really know.]]></description>
		<content:encoded><![CDATA[<p>I have no idea what you&#8217;re getting at, but I guess I wouldn&#8217;t really know.</p>
]]></content:encoded>
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	<item>
		<title>By: jamesintrocaso</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-35</link>
		<dc:creator><![CDATA[jamesintrocaso]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 17:45:30 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-35</guid>
		<description><![CDATA[In some ways, since you&#039;re a player in the game, they were! Who can resist the temptation to have superpowers at the mere cost of sanity?]]></description>
		<content:encoded><![CDATA[<p>In some ways, since you&#8217;re a player in the game, they were! Who can resist the temptation to have superpowers at the mere cost of sanity?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kavalierkane</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-34</link>
		<dc:creator><![CDATA[kavalierkane]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 16:46:49 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-34</guid>
		<description><![CDATA[I feel like the Damned Lands were created especially for me. I know they weren&#039;t, but hey, a guy can dream!]]></description>
		<content:encoded><![CDATA[<p>I feel like the Damned Lands were created especially for me. I know they weren&#8217;t, but hey, a guy can dream!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Professor VJ Duke</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-33</link>
		<dc:creator><![CDATA[Professor VJ Duke]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 15:38:17 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-33</guid>
		<description><![CDATA[Just curious. How do you know?]]></description>
		<content:encoded><![CDATA[<p>Just curious. How do you know?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jamesintrocaso</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-30</link>
		<dc:creator><![CDATA[jamesintrocaso]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 03:54:25 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-30</guid>
		<description><![CDATA[Um, sure. Why not?]]></description>
		<content:encoded><![CDATA[<p>Um, sure. Why not?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jamesintrocaso</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-29</link>
		<dc:creator><![CDATA[jamesintrocaso]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 00:33:37 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-29</guid>
		<description><![CDATA[Agreed! The Damned Lands would be impossible for low level adventurers anyway, so hopefully when the time comes, we&#039;d have more psionics with which to play!]]></description>
		<content:encoded><![CDATA[<p>Agreed! The Damned Lands would be impossible for low level adventurers anyway, so hopefully when the time comes, we&#8217;d have more psionics with which to play!</p>
]]></content:encoded>
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	<item>
		<title>By: Michael Robbins</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-28</link>
		<dc:creator><![CDATA[Michael Robbins]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 19:38:41 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-28</guid>
		<description><![CDATA[Sounds good, I really like the idea of having a way to put &quot;intangible treasure&quot; into the game like that.  You could steal ideas from a number of other game systems with this too.  Gamma World, Alternity, and other systems had ways for mutants to get Positive and Negative mutations…you get 1d4+1 points worth of good stuff, 1d6+1 points of bad stuff, etc.  Madness seems like a pretty easy to quantify system as well.  There have been a few books about Sanity rules for D&amp;D that could be easily used/modified if you wanted.

Setting is starting to get a number of psionic elements, though (which admittedly I suggested for the shard mind idea), so there might not be official WoTC support for big areas of your world at initial release of D&amp;D Next.  Not a huge issue, but may require some GM hand waiving of &quot;these are not the lands you are looking for&quot; in case players say they want to go to the Damned Lands early on.]]></description>
		<content:encoded><![CDATA[<p>Sounds good, I really like the idea of having a way to put &#8220;intangible treasure&#8221; into the game like that.  You could steal ideas from a number of other game systems with this too.  Gamma World, Alternity, and other systems had ways for mutants to get Positive and Negative mutations…you get 1d4+1 points worth of good stuff, 1d6+1 points of bad stuff, etc.  Madness seems like a pretty easy to quantify system as well.  There have been a few books about Sanity rules for D&amp;D that could be easily used/modified if you wanted.</p>
<p>Setting is starting to get a number of psionic elements, though (which admittedly I suggested for the shard mind idea), so there might not be official WoTC support for big areas of your world at initial release of D&amp;D Next.  Not a huge issue, but may require some GM hand waiving of &#8220;these are not the lands you are looking for&#8221; in case players say they want to go to the Damned Lands early on.</p>
]]></content:encoded>
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	<item>
		<title>By: Professor VJ Duke</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-26</link>
		<dc:creator><![CDATA[Professor VJ Duke]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 15:11:40 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-26</guid>
		<description><![CDATA[Are you a Punchyish person, would you say?]]></description>
		<content:encoded><![CDATA[<p>Are you a Punchyish person, would you say?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jamesintrocaso</title>
		<link>https://worldbuilderblog.me/2014/02/06/damn-those-lands/comment-page-1/#comment-25</link>
		<dc:creator><![CDATA[jamesintrocaso]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 14:50:36 +0000</pubDate>
		<guid isPermaLink="false">https://worldbuilderblog.me/?p=74#comment-25</guid>
		<description><![CDATA[It&#039;s the campaign setting I&#039;m building for a Dungeons and Dragons game. A world in which people can play the game.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s the campaign setting I&#8217;m building for a Dungeons and Dragons game. A world in which people can play the game.</p>
]]></content:encoded>
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