Darkness – A New Cleric Domain

Posted: January 12, 2017 in Inspiration
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Last week I unveiled my plan to make Enora my first fully published world. In that same announcement, I showed off a new player character race, the dwiefling. This week, I have a new cleric domain to share – Darkness.

Avos is the god of darkness worshipped by the dwarves and tieflings of Redwind, but you can use this domain for clerics who worship any deity associated with darkness, night, or secrets. I know that the first gods that spring to mind are evil: Lolth, Shar, The Shadow, Tharizdun, and Vecna immediately come to mind. That’s not the only way to play this though. There’s plenty of non-evil deities associated with darkness (just look at this real-world list). Different arguments can be made for Elistraee, Mask, Moradin, Selûne, Celestian, Wee Jas, The Traveler, and The Blood of Vol. Avos falls into this camp. His faithful seek comfort and safety in darkness and trust in the unknown.

So it is without further adieu that I present the Darkness domain. Please provide feedback as I consider these new items to be in playtest mode!

Darkness Domain

The Darkness domain focuses on what is hidden, both physically and within one’s soul. Followers of darkness gods depend on these deities to keep secrets concealed and loved ones safe in the darkness. These are powers many pray to just before they go to sleep so that they might wake again. Subterranean cultures in particular hold this domain in high regard, since they live in darkness. The gods of this domain are often depicted as hooded or concealed figures that sometimes lack form. Some of the gods are referred to as gods of night, dark magic, or secrets.

Darkness Domain Spells
Cleric Level Spells
1st sanctuary, sleep
3rd darkness, darkvision
5th fear, nondetection
7th black tentacles, phantasmal killer
9th dream, mislead
Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Favor in Darkness

Also starting at 1st level, you gain blindsight to a range of 15 feet.

Channel Divinity: Clinging Darkness

Starting at 2nd level, you hurl a shadow at one creature you can see within 30 feet of you as an action. That creature must succeed on a Constitution saving throw or become fully bound in the shadow for 1 minute. While bound in the shadow the creature is blinded and restrained. It can repeat the saving throw each time it takes damage, or on its turn as an action, ending the blinded and restrained conditions on a success.

Superior Favor in Darkness

Starting at 6th level, your blindsight increases to a range of 30 feet.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold or necrotic damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Darkness Savant

At 17th level, your blindsight increases to a range of 60 feet. In addition, targets of your clinging darkness take 4d6 cold damage and 4d6 necrotic damage when they first become bound in the shadow by failing a Constitution saving throw. This damage does not allow them to repeat their saving throws.

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Comments
  1. Interesting, but I would think that a darkness domain would have the ability to do stuff like walk in darkness (something like shadow jump but in full darkness instead), hide as per a rogue / thief (depending on the specific edition of D&D) as well as increase one’s chance for doing so.

    Liked by 1 person

  2. Eldrxtch says:

    wouldn’t you gain a darkvision instead of blindsight?

    Liked by 1 person

    • firehazard159 says:

      Darkvision doesn’t let you see in magical darkness; blindsight does. IMO though, better flavor would be the warlocks invocation that let’s them see in magical darkness. Still, blindsight is kind of neat, especially if you want to play a blind cleric.

      Liked by 1 person

    • Darkvision is cool, but the idea that the cleric embraces the dark and can still function in it rather than being able to see through it seems like better flavor to me. Though I’ve had a lot off complaints that blindsight is a bit OP, so I’m looking into it. Thank you for the feedback!

      Like

  3. icksy says:

    Nice, James. I always liked the Darkness domain from 3.5e and this is a good tribute to it 🙂 I always thought a Darkness domain should be core anyway. Never understood why something like this wasn’t to begin with. It’d be great for priest antagonist NPCs and so on, and adds a bit more variety to the old standard Evil or Chaos domains. Great for stealthy monk type clerics too.

    Liked by 1 person

  4. marvl101 says:

    you really need to have a subclass tag, i wanna see more of your brilliant work!

    Liked by 1 person

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