It’s time for another fifth edition player option! As I mentioned in some previous posts, I want show off my world of Enora. With that world comes some new player options, one of which I am happy to share now! All of these options are in playtest mode and I am looking for feedback!
Since the world of Deldoroth is six floating cities, it makes sense that druids in these crowded places would be of the Circle of the Sky. Check out the new circle below!
Circle of the Sky
The Circle of the Sky is a sect of druids who move with swift speed and grace to defend the natural world. These druids gather under open skies to hold their meetings, day or night, rain or shine. They wander open plains, traveling within herds of animals, strengthening the local flora so it can grow towards the sun. Circle of the Sky druids often use their magic to aid struggling crop farmers. This order believes clean air is the provider of all life. They abhor beings who unnecessarily pump pollution into the sky.
Speed of the Wind
When you choose this circle at 2nd level, your walking speed increases by 10 feet. This speed bonus applies to your wild shape forms. At 8th level, the bonus applies to your wild shape forms’ flying speeds, if the form you’re in already had a flying speed to begin with.
At 2nd level, you gain proficiency in the Stealth skill.
Starting at 6th level, the distance and height you can jump is double what it would normally be.
In addition, if you begin your turn within the reach of a creature and then jump out of that creature’s reach, that creature has disadvantage on any opportunity attacks it makes against you.
Starting at 10th level, you can summon an air elemental as if you had cast the spell conjure elemental without needing to expend any material components and without needing to maintain concentration. You cannot use this feature again until you complete a long rest.
Wings of the Sky
At 14th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.
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