They’re baaaaaaaack. I’ve already shown you the demolitions expert and harvester from the Exploration Age Campaign Guide. Now it’s time to show off a two more backgrounds I designed for my players to use at my table that will also be in the book – the farmer and the tinkerer.
Farmer
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Bonus points if you can ID the mini of which this reminds me.
You have worked the land and hand-raised livestock from birth to feed the mouths of many. As a farmer, you woke up before the sun and came in from working the fields after it set. You have left behind a mundane life to seek adventure for thrill or fame or fortune. Work with your DM to determine the types of livestock and crops you had on your farm. It might have been pigs and corn, or perhaps you raised deep rothe and mushrooms in The Underdark.
Skill Proficiencies: Animal Handling, Nature
Tool Proficiencies: Vehicles (land)
Languages: One of your choice
Equipment: A relative’s recipe for homemade stew, an iron pot, 50 feet of hempen rope, 2 gp worth of trade goods (your choice), a set of common clothes, and a belt pouch with 10 gp.
Feature: Farmhand
When you are not adventuring you are able to provide a modest lifestyle for yourself by working on another’s farm. You might sleep in the hayloft or in a spare room.
By working this way, you also ingratiate yourself to the farm owner, who gives you free food for your adventures. Before leaving on an adventure you are given enough food for you and your party to eat for a week while traveling and adventuring.
Suggested Characteristics
Farmers are defined by the simple life – you haven’t had as much excitement in your life as others. Before your adventuring career began, you may have never left your village or town. A farmer could be eager, scared, naive, overcompensatingly boastful, or all of those, but all are defined by their strong connection to the farm where they were raised.
d8 | Personality Traits |
1 | I really enjoy talking about and spending time with domesticated animals. |
2 | I have a catch phrase which I use whenever I am surprised. |
3 | I often lose the point of the story I am telling. |
4 | I have a nervous tick which I can’t control when I am scared or excited. |
5 | I often sing the songs of my homeland without provocation. |
6 | I look forward to eating and enjoy every bite of every meal. |
7 | I stare openly at that which I have never seen before. |
8 | I laugh very loudly and clap my hands whenever I am amused. |
d6 | Ideals |
1 | Manners. I conduct myself in public with the utmost respect for all people around me. (Lawful) |
2 | Generosity. I am happy to share whatever I have with those less fortunate. (Good) |
3 | Destiny. I was meant for more than the simple life. (Neutral) |
4 | Faith. I am left the farm to bring my religion to others. (Any) |
5 | Freedom. I want to experience everything I can. (Chaotic) |
6 | Knowledge. I am learning everything I can about the world. (Any) |
d6 | Bonds |
1 | My dog ran away when I was irresponsible with its care. |
2 | My parents have fallen on hard times and I have vowed to help them repair the farm. |
3 | My best friend is betrothed to the woman I secretly love. |
4 | I will get vegance on the monsters who destroyed my village. |
5 | I can only get my favorite food in the town of my birth. |
6 | I have a prize farm animal I love to show off to others. |
d6 | Flaws |
1 | I sometimes wander off without telling anyone where I am going. |
2 | I am easily fooled and believe whatever I am told. |
3 | I lie to others to appear more experienced than I am. |
4 | I ask rude, abrasive questions to strangers. |
5 | I spend coin too quickly. |
6 | I do not open my mind to the ethics and morals of others. |
Tinkerer
I came to tink.
You have crafted mechanical marvels and improved existing technologies. You know that nothing in this world is perfect and everything could be improved. You’re often the one finding ways to improve them. You might have a workshop filled with categorically organized projects and plans, or just a crate filled with random, half-complete inventions you’ll get to someday. Whatever the case, you know the best way to make a mark is to leave a lot of physical things behind which others appreciate.
Skill Proficiencies: Arcana, Investigation
Tool Proficiencies: One type of artisan’s tools, mechs
Equipment: A set of artisan’s tools (one of your choice), a bottle of black ink, a quill, a puzzle-box containing the plans to your next creation, parchment, a set of common clothes, and a belt pouch containing 10 gp.
Feature: My Finest Creation Yet!
You have a creation that works so well, you are almost never without it. Work with your DM to create a unique invention which has a mundane purpose that gives you a slight advantage in exploration or social interaction. Some examples might be – an iron claw which can retract and extend up to 10 feet and lift 5 lbs., a palm-sized perfume dispenser which can create four unique smells of your choice, a mechanical teddy bear which can be wound up and walk on its own with a speed of 10 feet for one minute, or a small music box which can be used to record songs as well as play them back.
By showing off your prized possession at taverns and inns, you can receive free meals and lodging from the owner of the establishment as long as you demonstrate your creation during each night of your stay to entertain travelers.
Variant Tinkerer Feature: Spare Parts
Most adventurers ignore the old pots, worn leather boots, ratty blankets and other trinkets they find in dungeons in favor of more sparkly treasure, but you know there is a benefit to that which is left behind. By collecting discarded, worn out, and broken materials you are able to trade cost for time while crafting mundane items during your downtime. When you craft an item, at the DM’s discretion, you may choose to spend only 1/3 the item’s market price, but must spend 50% more time crafting the item than you normally would.
Suggested Characteristics
To be an tinkerer is to see the world differently than others. Whether motivated by profit, power, ambition, knowledge, or benevolence, you are able to identify ways to make the world a more convenient place to live. Think about how constantly seeing all the world’s inconveniences affect you. You might be scatter-brained and unable to focus on one problem at a time, you might be weary of all the ponderous inventions you see in the world, or you might get a visceral thrill when solving a problem.
d8 | Personality Traits |
1 | When faced with a problem, I talk out the solution to myself. |
2 | I have a hard time focusing on conversations when I see an object which requires my expertise. |
3 | I give unsolicited advice to anyone who will listen. |
4 | I never do anything technology could do for me. |
5 | I whole-heartedly believe science is better than magic. |
6 | I treat everyone as a potential client – you never know who might be convinced to invest in an exciting technology. |
7 | I get my best ideas when I am drinking. |
8 | I am unable to relax and must always be working on something. |
d6 | Ideals |
1 | Knowledge. I can never know all there is in the universe, but I can try. (Any) |
2 | Power. When I solve a problem I have dominion over it. (Neutral) |
3 | Logic. I can fix all the inconviences in the world by applying reason. (Lawful) |
4 | Creativity. The only way I invent something new by breaking the rules. (Chaotic) |
5 | Charity. I just want the things I make to help others in need. (Good) |
6 | Might. With the right invention I can make the world bow at my feet. (Evil) |
d6 | Bonds |
1 | My rival took credit for an invention that was mine. |
2 | My parents think I’ll never make anything of myself as an inventor. |
3 | My tools were given to me by world-famous mentor. |
4 | I will return to the place of my birth a show them all I was a success. |
5 | I idolize the teachings of a legendary inventor. |
6 | I look to my friends for feedback on my creations. |
d6 | Flaws |
1 | I am terrified that life might be meaningless. |
2 | Nothing I make is ever good enough for me. |
3 | I never throw anything away and tend to carry more than I can handle. |
4 | I give into flattery very easily. |
5 | I am easily distracted. |
6 | I bad talk anyone who gets more praise than I. |
If you like what you’re reading, please check out my podcast on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!
You do realize that the Backstreet Boys are going to be in my head all day now. Darned title…
Oh, and that’s my favorite commoner mini, the pig farmer: http://www.coolminiornot.com/pics/pics13/img4882dc0177754.jpg
What skill would you use for farming? Athletics? Nature? Medicine? Looking at the Farmer’s proficiencies, I got to thinking about that. You could make “plows” or “farm implements” a tool type, but they really wouldn’t have any practical purpose in the game, and would just be fluff. Maybe Herbalist tools? Just throwing ideas out.
And I’d really like to see the tinkerer matched with something other than a gnome… how would an elvish tinkerer differ in approach from a dragonborn one? I know where my spare thoughts will be going today.
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Love that pig farmer mini!
I feel like probably nature, though farming is one of those things that is also about the amount of work one has to do. So it may not require a check as much as it requires a bunch of time?
I agree! Gnome tinkerers are cool, but other people are allowed to play too!
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Wonderful! A few more to add to my collection!
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Thanks, Jon! You should share your collection somewhere!
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My collection is a Google Drive folder where I copy and paste stuff I like from other blogs and such.
I just wanted to let you know that my son chose the tinkerer background for his alchemist that he just created tonight.
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I am so honored. That is seriously amazing! Let me know if you come across anything wonky! Thanks, Jon!
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Thanks! However, with all the writing and podcasting, do you ever sleep?
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Well I don’t have time for much else other than work, so I have to look at the blog and podcast as passion projects that are fun to do in my free time!
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