Posts Tagged ‘D&D Next’

A new episode of the podcast Rudy Basso and I make, Have Spellbook, Will Travel, is up on the show’s site!

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Whooo!  Here is the final part of our wonderful Actual Play Hiatus, a playthrough of a modified version of M.T. Black’s adventure Temple of the Nightbringers. Find out how our adventuring party of Mark, Ray, Caroline, and Anthony take down Frida, defeat (or don’t?!) the goblins, and wrap things up.

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If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

Last week I unveiled my plan to make Enora my first fully published world. In that same announcement, I showed off a new player character race, the dwiefling. This week, I have a new cleric domain to share – Darkness.

Avos is the god of darkness worshipped by the dwarves and tieflings of Redwind, but you can use this domain for clerics who worship any deity associated with darkness, night, or secrets. I know that the first gods that spring to mind are evil: Lolth, Shar, The Shadow, Tharizdun, and Vecna immediately come to mind. That’s not the only way to play this though. There’s plenty of non-evil deities associated with darkness (just look at this real-world list). Different arguments can be made for Elistraee, Mask, Moradin, Selûne, Celestian, Wee Jas, The Traveler, and The Blood of Vol. Avos falls into this camp. His faithful seek comfort and safety in darkness and trust in the unknown.

So it is without further adieu that I present the Darkness domain. Please provide feedback as I consider these new items to be in playtest mode!

Darkness Domain

The Darkness domain focuses on what is hidden, both physically and within one’s soul. Followers of darkness gods depend on these deities to keep secrets concealed and loved ones safe in the darkness. These are powers many pray to just before they go to sleep so that they might wake again. Subterranean cultures in particular hold this domain in high regard, since they live in darkness. The gods of this domain are often depicted as hooded or concealed figures that sometimes lack form. Some of the gods are referred to as gods of night, dark magic, or secrets.

Darkness Domain Spells
Cleric Level Spells
1st sanctuary, sleep
3rd darkness, darkvision
5th fear, nondetection
7th black tentacles, phantasmal killer
9th dream, mislead
Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Favor in Darkness

Also starting at 1st level, you gain blindsight to a range of 15 feet.

Channel Divinity: Clinging Darkness

Starting at 2nd level, you hurl a shadow at one creature you can see within 30 feet of you as an action. That creature must succeed on a Constitution saving throw or become fully bound in the shadow for 1 minute. While bound in the shadow the creature is blinded and restrained. It can repeat the saving throw each time it takes damage, or on its turn as an action, ending the blinded and restrained conditions on a success.

Superior Favor in Darkness

Starting at 6th level, your blindsight increases to a range of 30 feet.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold or necrotic damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Darkness Savant

At 17th level, your blindsight increases to a range of 60 feet. In addition, targets of your clinging darkness take 4d6 cold damage and 4d6 necrotic damage when they first become bound in the shadow by failing a Constitution saving throw. This damage does not allow them to repeat their saving throws.

If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

A new episode of the podcast Rudy Basso and I make, Have Spellbook, Will Travel, is up on the show’s site!

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And here is Part 3 of our Actual Play podcast! Also – uh – sorry, but we’re going to push back the return of new HSWT main episodes to 1/25!

Tweet your own Levels Question of the Week at us or #levelsq on Twitter!  

Send your mailbag questions via the Contact page.

VISIT AND CONTRIBUTE TO OUR WIKI!

If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

A new episode of Table Top Babble is now up!

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James Introcaso chats with Wolfgang Baur, Steve Winter, and Dan Dillon of Kobold Press about worldbuilding in RPGs, designing new spells, and the upcoming Kickstarter for the Midgard Campaign Setting for 5th Edition D&D.

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If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

It’s a new year! Here’s hoping it brings you gaming goodness.

I’ve been doing a lot of thinking and running games in Exploration Age since this blog started. I feel I have enough material to publish a book, but it need a lot of work – editing, layout, development, and it’d be great to get some playtesting feedback. The book will most-likely be a massive endeavor unlike any I’ve taken on. I’ve never even created a print product on my own!

To that end, I’ve decided to switch my focus for a while to a smaller world so that I can get my feet wet. Exploration Age will not go away. I’ll still be playing games in that wonderful world, but it may be some time before consumers get their mitts on it. So with that in mind, I want to focus on the smaller, but evocative world of Enora the Bound Sky.

What is Enora?

I’ve already written about this world in two different posts, One-Hour Worldbuilding and 5 Campaign Worlds for Your Next D&D Game. If you want a quick summary, read on below!

Six floating cities hover above the darkness of Enora in Bound Sky. Once a prosperous nation, Enora was home to humans, elves, halflings, gnomes, and dragonborn. The country was run by the Dordune, a council of mage governors, each acting as the leader of one of Enora’s thirteen major cities. Beneath Enora’s surface, the nation’s dwarf and tiefling allies lived happily in the kingdom of Drakefire. Except for the occasional marauding gnoll pack or angry dragon, all was well in Enora. Any threats which appeared were dealt with swiftly and efficiently by the Dordune.

Fifty years ago Governor Kira Vae, an elf wizard, was nearing the end of her long life. Some say fear of death gripped the governor, others say it was an unsatiated lust for power. Whatever the reason, Vae transformed herself into a lich. The transformation warped her mind, seeding a dark hatred of all life in her heart. The lich declared herself Empress of Enora. Empress Vae turned the citizens of her city, Cambor, into an undead army. The rest of Enora tried to stand against the threat, but so sudden and severe did the undead strike that seven of Enora’s cities fell to Vae.

Every victory added more soldiers to her undead ranks. Messengers were sent to Drakefire, asking for military against the undead legions, but the underground kingdom was already over run by Vae’s minions. Any survivors from Drakefire had already fled even deeper underground by the time the messengers arrived.

As the armies of Empress Vae closed around Enora’s six remaining cities, the Dordune made a decision to enact a powerful ritual which raised the cities and their people into the sky away from Vae and her undead. Away from a fight they knew they could not win. As the cities rose, Vae swore to eradicate the rest of Enora’s living. She is eternal as is her hate for all people who defy her.

Now the six floating cities of Deldoroth find themselves safe from Empress Vae’s undead, but they have their own troubles. With limited land to produce resources, the six cities have begun treating each other more like separate countries than one cooperative nation. The Dordune have disbanded and each governor acts as a city’s monarch. As competition for food, water, and shelter grows each day, many less fortunate turn to a life of crime or legal savagery to survive. Airships transporting goods from one city to another are wary of pirates, and many make a killing or die trying in the cities’ gladiatorial arenas (which were introduced by the governors to help control population growth).

Beneath Deldoroth, dead Enora can no longer be seen. Thick layers of black clouds hang between the floating cities and the surface. The undead built massive stoves and constantly pipe ash into the sky to blot out the sun they hate so much. Sometimes at night the victorious howls of the undead can be heard through the blackness by the people of Deldoroth. It is an unsettling reminder that Enora is no longer their home and what drove them out long ago still hungers for them.

The situation underground is no better. Resources are scarce in Redwind, the last remaining city of Drakefire. Plenty of unsavory beasts that burrow made their way underground when the undead took the surface. Everyday the hoard bangs on Redwind’s doors and it is only a matter of time before they break through and devour the residents… if disease or starvation doesn’t take them first.

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This map of Enora before the fall made on Roll20 using Russ Hapke‘s Old World Style Maps

So in the coming weeks, prepare to hear more about the world of Enora. In the meantime, may I present for your consideration…. the dwiefling PC race. This is in its rough stages, so take a look and let me know what you think!

Dwiefling

In the crowded city of Redwind, some dwarves and tieflings have married, producing dwiefling offspring. Dwieflings walk in multiple worlds like other mixed races, but because they grow up in a densely packed city from which there is no escape, they cannot run from odd looks, name-calling, and occasional violent reactions. Though most know taking on a dwiefling mano a mano is a dangerous idea, since they have the toughness of dwarves, the suspicious nature of tieflings, and the self-reliant values of both parents. They are versatile and dangerous adventurers who dare to wander the unsafe halls of Drakefire’s fallen cities. The boldest dwieflings make trips to the surface to scout for more resources and spy on the undead legions of Empress Vae.

Devilish Dwarves

Dwieflings have the basic body structure of dwarves, but stand a bit taller. They are just about 5 feet tall, stout, and compact, weighing 200 to 300 pounds. Many share the blunt tongue of their dwarf ancestors as well. Yet there is no hiding the infernal blood of this race. They have the horns and pupil-less eyes of a tiefling, though they lack a tail. Their skin is often purple, red, brown, or black. Perhaps the most unique feature of dwieflings is complete hairlessness. They do not have a single follicle on their heads, faces, or bodies, including eyebrows.

Reliable and Short-Tempered

A life as outcasts in a city they cannot leave makes dwieflings suspicious of everyone they interact with at first. Most people find them closed off, or even cold. A dwiefling’s trust is difficult to gain, but once it is won, there is no greater ally. They place great importance on the bonds shared with their few close friends, and fiercely defend those allies with a passionate tenacity. Those closest to a dwiefling can even engage their friend in a reasoned debated, something that many fear to attempt with good reason.

The temper of dwieflings is legendary. Most carry an innate anger and explode with words, fists, or spells when provoked, particularly when their heritage is mocked. This causes many closet racists to just give a passing dwiefling a funny look, while other bigots ignite that infamous temper to start a fight for amusement. The latter often regret this decision, since the sturdy dwieflings rarely lose.

Outcast Artists In Crowded Tunnels

Because dwieflings and their parents are often shunned by others in Redwind, most try to keep to themselves. They lurk in dark corners or small alleys, pursuing artistic crafting hobbies, reading ancient lore, or practicing with steel or magic. Dwieflings sometimes pursue these self-taught skills to the point of obsession and become experts in these crafts, though no one else may know it.

Dwiefling Names

Dwieflings usually have a dwarf or tiefling name, given to them by one of their parents.

Dwiefling Traits

Your dwiefling character has the following racial traits.

Ability Score Increase. Your Strength, Constitution, and Intelligence scores each increase by 1.

Age. Dwieflings mature more slowly than humans and are considered adults at around age 25. They can live for 150 years.

Alignment. Dwieflings tend to trust in themselves and are very loyal to the few friends they make. They often favor a neutral alignment.

Size. Dwieflings stand about 5 feet tall and weigh around 250 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Your infernal heritage and dwarf blood grant you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Expanded Knowledge. You gain proficiency in one set of artisan’s tools or melee weapon of your choice or one of the following skills: Arcana, History, Nature, or Religion.

Hellish Bind. When a creature hits you with an attack that deals damage, you can use your reaction to force that creature to make a Wisdom saving throw as your pain imparts psychic visions of torture to it. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failure, the creature is stunned until the end of its next turn. After you use Hellish Bind, you cannot use it again until you finish a long rest.

Menacing. You gain proficiency in the Intimidation skill.

Languages. You can speak, read, and write Common, Dwarvish, and Infernal.

If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

A new episode of the podcast Rudy Basso and I make, Have Spellbook, Will Travel, is up on the show’s site!

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The D&D Actual Play adventure featuring members of the HSWT cast continues!  Listen in as our heroes learn more about the goblin problem, have a variety of adult beverages, and get to planning on how to save Meltin!

Tweet your own Levels Question of the Week at us or #levelsq on Twitter!  

Send your mailbag questions via the Contact page.

VISIT AND CONTRIBUTE TO OUR WIKI!

If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

The first episode of Table Top Babble is now up!

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James Introcaso talks to 5th Edition Dungeons & Dragons lead designer Mike Mearls about the past, present, and future of the game.

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If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

My final episode of my podcast, The Round Table, is up on The Tome Show’s website.


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James Introcaso and Topher Kohan sit down with James Floyd Kelly, Jay Africa, and Joe Lastowksi to discuss DMs Guild print on demand products and the Fighter and Monk Unearthed Arcana articles. This podcast was recorded on December 18, 2016.


Open Gaming Store Pick of the Episode: Hyper Corps 2099 5e


DMs Guild Pick of the Episode: Something Smells Fishy


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The Tome Show on Facebook

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If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

A new episode of the podcast Rudy Basso and I make, Have Spellbook, Will Travel, is up on the show’s site!

47ee0-1462462559930

Hello Listeners!  As mentioned in the last BTS episode, there will be a brief hiatus from the main HSWT storyline as we spend some time catching up on production.  While that is happening, however, we have some other treats for you, starting with a recorded Dungeons and Dragons 5E session starring James Introcaso and several cast members.  Please enjoy this actual play episode!

Tweet your own Levels Question of the Week at us or #levelsq on Twitter!  

Send your mailbag questions via the Contact page.

VISIT AND CONTRIBUTE TO OUR WIKI!

If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

A new episode of my podcast, The Round Table, is up on The Tome Show’s website.


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James Introcaso and Topher Kohan sit down with Ginny Loveday and Adventurers League Admins Robert Adducci, Alan Patrick, and Greg Marks to discuss the latest announcements from the D&D Adventurers League. This podcast was recorded on December 13, 2016.

Please rate and review The Tome Show on iTunes. It takes 30 seconds and helps us a bunch!

Open Gaming Store Pick of the Episode: Lamentations of the Flame Princess: The Cursed Chateau

DMs Guild Pick of the Episode: A Very Aberrant Holiday Special

Links:

The Tome Show on Facebook

Have Spellbook, Will Travel

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If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!