My Dad’s Monster Manual – Gelatinous Cube
My latest DMs Guild product, The Iron Titan, is now available!
The work on My Dad’s Monster Manual continues. You can check out all the previews on this blog here. There are also a few on my Patreon!
Today I wanted to show off my father’s version of the gelantinous cube, which is more like a reverse gelantinous cube that puts dead creatures back together.
Entomblinizer (Gelatinous Cube)
They can regenerate you, but only if you die in a specific way.
Lucian J. Introcaso
An entomblinizer is a massive cube of ice, nearly ten feet on all sides, that propels itself slowly across the arctic tundra.
Cold Seekers. Colder than even their harsh surroundings, entomblinizers seek the coldest area they can, constantly moving and shifting with the climate and winds. The slow-moving ice blocks hate anything remotely warm, including the bodies of living creatures. When such a creature gets close, the entomblinizer hurls itself at the being, hoping to crush it to death and end the creature’s radiating heat.
Resurrection Machines. The elemental energy within an entomblinizer is powerful enough to bring a dead creature back to life. This magic can only works if the creature froze to death. Otherwise the entomblinizer has no interest in the creature’s remains. But if a creature freezes to death and its remains are presented to the entomblinizer, the elemental absorbs the remains and the magic within the cube brings the creature back to life. When the process is done, the entomblinizer expels the creature, leaving the warm body on the ground as it travels off in search of more cold to absorb.
The legendary dead-raising abilities of the entobmlinizer have led many adventurers to kill dying friends with ice magic then head to the tundra in hopes of bringing their loved one back to life.
Entomblinizer
Large elemental, unaligned
Armor Class 10 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 5 (-3) | 18 (+4) | 1 (-5) | 7 (-2) | 1 (-5) |
Damage Vulnerabilities fire
Condition Immunities blinded, deafened, exhaustion, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages –
Challenge 4 (1,100 XP)
Cold Absorption. Whenever the entomblinizier is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Corpse Attraction. If the entomblinizer can use its Resurrection action, it must.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and 7 (2d6) cold damage.
Resurrection (1/Day). The entomblinizer absorbs the remains of a creature that died 100 or fewer years ago as a result of taking cold damage or freezing to death. While inside the entomblinizer, the remains have total cover against attacks and other effects outside the entomblinizer. If the remains stay inside the entomblinizer for 1 hour, the remains return to life as if the resurrection spell had been cast on them. The entomblinizer immediately expels the living creature from its body.
Coming Soon to DMs Guild
Great news! More than 80 stat blocks inspired by my dad’s version of D&D creatures should be hitting the DMs Guild sometime this Summer. In the meantime, keep checking back here for previews of My Dad’s Monster Manual!
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