My Dad’s Monster Manual – Nothic

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Let’s see what my father thinks of the nothic.

Vizor (Nothic)

They can self-divide, but there can’t be too many of them.

Lucian J. Introcaso

Clawed, bipedal carnivores about three feet tall with one massive green eye, vizors prowl the desert in packs searching for fresh flesh.

Delicious Fear. Vizors prefer the taste of meat saturated with fear. They use their stealthy movement to sneak up on caravans and camps in the desert night, tearing only a few victims limb from limb with their claws and feasting as they scatter the survivors.

After devouring their initial victims, the vizors pursue the fleeing survivors, sometimes over the course of several days. The monstrosities keep their prey basting in fear, picking victims off one-by-one.

Split Reproduction. Every vizor is identical because they reproduce through a grotesque process of splitting in half and quickly regenerating. Luckily, vizors can only do such a thing when there are fewer than a dozen nearby, though the purpose for this limit is unclear.

Vizor

Small monstrosity, chaotic evil


Armor Class 14 (natural armor)

Hit Points 44 (8d6 + 16)

Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 4 (-3) 13 (+1) 8 (-1)

Skills Perception +3, Stealth +5, Survival +3

Senses darkvision 120 ft., passive Perception 13

Languages

Challenge 2 (450 XP)


Keen Sight. The vizor has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The vizor has advantage on attack rolls against a creature if at least one of the vizor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The vizor attacks twice: once with its bite and once with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Divide (1/Day). The vizor splits, becoming two vizors. The new vizor is unaffected by any conditions and has all of its hit points, but cannot use Divide until it completes a long rest.

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