I’ve been running a fifth edition game for almost a year and it’s clear to me that there aren’t enough high challenge rating monsters to provide me with the variety of combat encounters I like to have at my disposal. Yes, bounded accuracy lets me use the old standbys far after the PCs’ level is much higher than the bugbear’s CR. I just need to keep adding bugbears… but combat with a lot of baddies is slow and can become a grind. That’s not the kind of variety I’m looking for.

That’s why I submitted a series of monster articles to EN World EN5ideran online magazine which publishes content for the fifth edition of the world’s most popular tabletop roleplaying game. The first of those articles, “Epic Threats: High Level NPCs,” presents five new NPCs with challenge ratings of 12 and above to add to your game. If all goes well, there might be another article or two presenting some more of these high level threats to add to your game.

I have to say, if you’re playing fifth edition and craving more content, EN5ider is a great place to get it. I’m not just saying that because I’ve now written for them three times. You get one short adventure a month plus another three articles with advice on running chases, new diseasesnew druid circles, creating puzzles, and so much more. You get all that for $2 a month. If you don’t want the adventure, you can still score the articles for $1 a month. That’s less than a bottle of water in most places. The articles are of a great quality and EN World creator, Russ Morrissey, writes several of the best articles. You can grab some sample articles and an adventure for free so check it out.

I also have to give a special shoutout to EN5ider editor, James J. Haeck. He’s brilliant, creative, and a blast to work with. Every letter that man touches becomes better for it and this series of articles would be a lot worse without his input.

I think you should definitely checkout my latest article and all EN5ider has to offer. In fact I’m going to give you a little preview right now. Below is the Master of Nature, an NPC that was cut from the article for space. If you like this NPC, you’ll definitely enjoy the rest of the ones the article has to offer.

Master of Nature

Medium humanoid (any race), any alignment

Armor Class 15 (studded leather, 16 with barkskin)

Hit Points 237 (25d8 + 125)

Speed 30 ft.

STR

DEX

CON

INT

WIS

CHA

12 (+1)

16 (+3)

20 (+5)

14 (+2)

20 (+5)

12 (+1)

Saving Throws Dex +9, Con +11, Wis +11

Damage Resistances acid, cold, fire, lightning, and thunder

Skills Nature +8, Perception +11

Senses passive Perception 21

Languages Druidic plus any three languages

Challenge 18 (20,000 XP)

Elemental Strike. When the master of nature makes a successful weapon attack it can deal an extra 1d12 damage to the target. The damage type is chosen by the master of nature from the following list: acid, cold, fire, lightning, or thunder. The master of nature can still use this ability when polymorphed by its Exceptional Polymorph trait.

Exceptional Polymorph. The master of nature can use its action to cast the polymorph spell on itself. While polymorphed in this way, the master of nature retains its Intelligence, Wisdom, and Charisma scores the master of nature can still use its Spellcasting trait.

Magic WeaponsThe master of nature’s weapon attacks are magical, even when polymorphed by its Exceptional Polymorph trait.

Spellcasting. The master of nature is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The master of nature has the following druid spells prepared:

Cantrips (at-will): druidcraft, poison spray, produce flame, thorn whip

1st level (4 slots): cure wounds, entangle, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin, flaming sphere

3rd level (3 slots): call lightning, conjure animals, meld into stone, sleet storm

4th level (3 slots): blight, dominate beast, stoneskin, wall of fire

5th level (3 slots): contagion, greater restoration, mass cure wounds, wall of stone

6th level (2 slots): conjure fey, sunbeam

7th level (2 slots): fire storm, regenerate

8th level (1 slot): earthquake

9th level (1 slot): storm of vengeance

Actions

Multiattack. The master of nature makes two attacks.

Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage plus 7 (1d12) acid, cold, fire, lightning, or thunder damage (see Elemental Strike).

Sling. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 7 (1d12) acid, cold, fire, lightning, or thunder damage (see Elemental Strike).

PDF

Would you like this NPC in a PDF along with all the other fifth edition D&D baddies I’ve designed? Grab them below.

Master of Nature

All Monsters

If you don’t want to grab them now, but decide you want the PDFs at a future date, head on over to the Free Game Resources section of this site where the documents will live along with magic items, backgroundsD&D fifth edition rules modulesspellsadventures, and more created by yours truly.

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

Advertisements
Comments
  1. Lorathorn says:

    I may have to resubscribe just for this article. I love the concept, and the master of nature. Thank you for sharing with us so many resources.

    Liked by 1 person

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s