New Druid Circle – Circle of the Sky
Hey I just wanted to let you know I’m contributing to Mike Myler’s Book of Exalted Darkness which you can back on Kickstarter right now!
At the beginning of the year I unveiled my plan to make Enora my first fully published world.
With that world comes new monsters, races, subclasses, and more. I’m now adding a druid circle to the flying world – the Circle of the Sky.
Note that what is below is considered playtest material. Please let me know what you think!
Circle of the Sky
The Circle of the Sky is made up of guardians and warriors who wield the power of lightning and thunder to destroy their enemies from above. These protectors watch from the trees, mountains, and sky, preferring to ambush their prey as a falcon does a mouse. The circles meet at high places, like the peaks of mountains or tops of trees, to exchange reports about the movements of marauding monsters, such as gnolls or orcs, and plan coordinated attacks. Circle of the Sky druids are vigilant and suffer none who would destroy nature for personal gain.
Bonus Cantrip
When you choose this circle at 2nd level, you learn the hurl lightning cantrip.
Cushion of Air
Starting at 2nd level, you can cast the feather fall spell on only yourself without needing to expend any spell slots or material components. You must finish a short rest before you can use this feature again.
Circle Spells
Your mystical connection to the sky infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to druid circle spells connected to the sky as indicated on the Circle of the Sky Spells table.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Sky Spells
Druid Level | Spells |
3rd | gust of wind, shatter |
5th | lightning bolt, fly |
7th | freedom of movement, greater invisibility |
9th | cloudkill, telekinesis |
Embrace of the Gray Sky
Starting at 6th level, you can add your Wisdom modifier to any spell you cast that deals lightning or thunder damage. In addition, when you make an attack in a beast shape while using Wild Shape, that attack deals an extra 1d6 thunder damage.
Limitless Heights
When you reach 10th level, you can cast the levitate spell on yourself at will without expending any spell slots or material components, and you are resistant to thunder and lightning damage.
Skyborn Champion
At 14th level, you can expend two uses of wild shape to transform into an air elemental.
In addition, you can use your action to give yourself and a number of creatures within 30 feet of you that you can see a fly speed equal to their walking speed for 1 hour. Once you use this feature, you cannot use it again until you finish a long rest.
New Spell: Hurl Lightning
Of course for this new class, we need a new cantrip. Hurl lightning is described below and can be added to any druid’s spell list at the DM’s discretion.
Hurl Lightning
Evocation cantrip
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Instantaneous
You throw a small bolt of lightning at a creature or object within range. Make a ranged spell attack against the target. You have advantage on the attack roll if the target is wearing metal armor or made of metal. On a hit, the target takes 1d6 lightning damage.
The spell’s damage increased by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!
eggembry
June 1, 2017 @ 10:37 am
I like this subclass and the spell. The death-from-above concept is perfectly illustrated in the powers that you’ve assembled.
One question, for the Cushion of Air, that’s available at 2nd level, correct?
This makes druids more fun, thanks for that. Plus, the Rick Hershey art with the mullet – I love it! 🙂
Egg Embry, Wanna-lancer
jamesintrocaso
June 1, 2017 @ 10:46 am
Good call! I’ll clarify that. Thanks for the feedback and kind words!
Corax Sanquin
June 1, 2017 @ 1:29 pm
Clear concept, looks good 👍🏻. One question though; no call lightning? I’d almost expected that as the signature spell for this subclass 😄
jamesintrocaso
June 1, 2017 @ 1:31 pm
So I went lightning bolt instead, since call lightning is on the druid list already and now the class has access to both.
Corax Sanquin
June 1, 2017 @ 4:08 pm
Ah right. Cool 👍🏻
Mike Myler
June 1, 2017 @ 2:36 pm
Reblogged this on Mike Myler and commented:
Druids everywhere, TAKE TO THE AIR!