I have some exciting news! I worked on another new Eberron adventure that’s on the DMs Guild! Check out The Iron Titan!
The Iron Titan is the first D&D Adventurers League Epic to go on sale at the DMs Guild, and by all counts it looks like a success! It hit number one overall on the DMs Guild sales chart the day it came out and with only two full days of sales it’s already a Silver Best Seller! I got to work on this adventure with some of the best people working in the business today: Will Doyle, Shawn Merwin, Ashley Micaela “Navigator” Lawson, and Stacey Allan as well as the Adventurers League team and some great playtesters. It’s part of the Oracle of War Storyline that is being masterfully shepherded by Will and Shawn.
So you might be asking yourself, “What is a D&D Adventurers League Epic adventure?” Off the bat, let me be clear about a couple things. You do not need to be playing in the Adventurers League to play the adventure, and you can run it as a normal, one-table-of-players D&D experience.
D&D Epic adventures were previously only available to conventions, and those were the only places you could play or run one. An Epic is a single-session adventure designed for play across multiple tables. Essentially you have several tables working together to accomplish the adventure’s goal. This is why they were convention exclusive, they could only really be played in places with lots of people. In The Iron Titan the idea is to defeat a warforged colossus attacking a settlement! The attack is coordinated. One group takes the head, another might take a leg, and a third might take a leg. Sometimes epics span more than one tier of play. (Tiers are PC level ranges, T1 = 1–4, T2 = 5–10, T3 = 11–16, T4 = 17–20). The Iron Titan is T1 only.
Will, Shawn, and Micaela cracked the code and have included rules and advice for running the Epic at one table, which means everyone can be happy and have a blast running the adventure at home, online, at a convention, or wherever!
Here’s the product description:
In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic verses from the Draconic Prophecy. This Three-Hour Multitable Adventure is for Tier 1 characters and optimized for APL 3. Notes in the adventure allow for it to be used as a single-table event as well.
Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player’s Guide and Oracle of War DM’s Guide, found in the D&D Adventurers League Players Pack.From the DMs Guild
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