My Dad’s Monster Manual – Myconid

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The work on My Dad’s Monster Manual continues. You can check out all the previews on this blog here. There are also a few on my Patreon!

Let’s see what my father thinks of the myconid.

Schroom (Myconid)

They look a little drug-addled.

Lucian J. Introcaso

Schrooms are fungi people with a humanoid shape and bulbous mushroom heads. They are all combinations of colors and can be anywhere from four to seven feet tall.

Wanderers and Philosophers. Colonies of schrooms wander giant forests, eating all types of fungi and looking for the warmest spots to debate philosophy. They never stay in one place for long, always chasing the warmest weather within their woods.

Most schrooms enjoy debating philosophical questions like, “Do good and evil truly exist?” and, “What purpose do dragons serve?” These debates can last hours as each schroom calmly presents arguments, often for multiple sides of the debate. The schroooms call to passersby and ask them to weigh in, contemplating and curiously questioning outside viewpoints.

Despite the lengthy debates, the schrooms seem content to never come to a definitive answer. Instead when they feel they have examined the viewpoint from all angles, they switch topics or engage in one of their other favorite activities: dancing.

Dancing While the Woods Burn. While their legendary percussionists laydown a fast tempo, each schroom gets up and dances. There are no cultural schroom dances. It is schroom custom to “just feel the music” and allow it to move their bodies in the moment. It is high praise when a schroom asks another creature to dance, and rejection ends in the plant taking great offense.

Schrooms enjoy dancing most in warmth and nothing in their habitat is warmer than a forest fire. While only evil schrooms start such blazes, all schrooms enjoy dancing at the edge of a wildfire and become violent if another creature tries to snuff the flames.


Medium plant, chaotic neutral

Armor Class 14 (natural armor)

Hit Points 18 (4d8 + 4)

Speed 30 ft.

10 (+0)14 (+2)12 (+1)14 (+2)15 (+2)13 (+1)

Skills Performance +3

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common, Sylvan

Challenge 1/2 (100 XP)

Fire Energized. Whenever the schroom is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt and gains advantage on all attack rolls until the end of its next turn.


Multiattack. The schroom makes two fist attacks.

Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Mosh Schroom (1/Day). The schroom dances wildly, limbs flailing. As it does this, the schroom can move its speed without provoking opportunity attacks. The schroom makes one fist attack against each enemy within its reach during this movement.

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Great news! More than 80 stat blocks inspired by my dad’s version of D&D creatures should be hitting the DMs Guild sometime this Summer. If you sign up for my mailing list, I’ll email you when the book goes live and you can get a coupon for 20% off the PDF version of the book!

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