My Dad’s Monster Manual – Owlbear
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Let’s see what my father thinks of the owlbear.
Bareowl (Owlbear)
I mean, this is clearly an owl-like creature…and like a bear.
Lucian J. Introcaso
A barowel is a solitary forest creature weighing about eight hundred pounds that resembles a cross between a bear and owl. They have mighty paws that end in talons and fur-and-feather covered bodies that end in an enormous owl’s head with a toothed beak.
Grumpy Fey. To say barowels enjoy living alone is a bit of an overstatement. It’s more that they hate other creatures. Barowels are capable of conversation, but most don’t enjoy it, preferring to live deep in the woods, surrounded by beauty and peace. They are territorial creatures, believing that other sapients upset the natural balance of their homes. The fey mark the borders of their lands with skeletons as a warning to others that they should come no further. Such a thing is easier said than done, since a single barowel can claim miles of forest as its home.
Favors and Fruits. Crafty adventurers know that barowels can be reasoned with, provided one is quick to offer a gift. The first gift barowels accept for passage through their territory is favors. Though strong, barowels cannot defeat every invader who settles on their lands. Adventurers passing through might be offered safe passage if they help the barowel defeat a superior threat.
The second gift: tropical fruit. Barowels cannot get enough, especially pineapples and coconuts, which when consumed temporarily empower the fey. These fruits do not grow in their preferred temperate climates, so offering a few dozen to a barowel often gets it to forgive trespassing.
Bareowl
Large fey, neutral
Armor Class 16 (natural armor)
Hit Points 119 (14d8 + 42)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Saving Throws Wis +5, Cha +3
Skills Athletics +9, Perception +5, Survival +5
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Sylvan
Challenge 6 (2,300 XP)
Fruit Energized. If the bareowel consumes a coconut or pineapple as an action, it gains the benefits of the foresight spell for 1 hour.
Keen Sight and Smell. The barowel has advantage on Wisdom (Perception) checks that rely on sight or smell.
Actions
Multiattack. The barowel makes two attacks: one with its beak and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
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