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Hey everyone, happy New Year! It’s been a great year so far here at World Builder Blog. Some of you have been here since the beginning, some of you came along later, and for others of you this might be your first post. Maintaining this blog is a lot of work, but your comments, likes, +1s, retweets, favorites, bumps, views, shares, and more have really kept me going. Thank you for encouraging me.

Here’s a quick look at what I’ve accomplished in the world of tabletop roleplaying in 2014 with your help and support.

  • 300+ Pages of the Exploration Age Campaign Guide written
  • 175 Blog posts here on World Builder Blog
  • 57 Podcasts recorded, edited, and posted on The Tome Show
  • 22 PDFs added to the Free Game Resources section of this site
  • 11 Podcasts recorded where I appear as a guest or guest host
  • 6 Videos of 3 livestreamed D&D games on YouTube
  • 2 Campaigns in Exploration Age launched
  • 1 Life goal of finally attending Gen Con achieved

So thank you for that. Here’s looking forward to more in the future. In 2015 there will be even more (including Gamer to Gamer interviews with Erin M. Evans and Ed Greenwood) especially if Wizards of the Coasts reveals their OGL.

Special Shoutouts

I need to throw some special shoutouts now. First of all I live with an incredibly supportive woman who is smart, funny, beautiful, passionate, creative, and (most importantly) the kindest person I know. Bonnie MacDonald is the greatest person ever, and if you like cooking or eating checkout her blog. She’s the one who encouraged me to finally go to Gen Con this year where I interviewed Mike Mearls!

Of course, I didn’t interview Mike alone. Rudy Basso is a man with big ideas, big humor, big fun, and a big heart. Not only did Rudy interview Mike with me, he’s a force of creativity and inspiration, constantly coming up with ideas to be used on podcasts, blogs, at the game table, and more. He’s also the one who pushed for more Round Table episodes at the beginning and is basically the reason the show is now a weekly podcast. My new favorite podcast is hosted by Rudy and his super amazing brother, Alex Basso. It’s called D&D V&G and you should be listening. Episodes of the hilarious and informative show can be found on The Tome Show’s website.

Speaking of The Tome Show, this blog and all the podcasts and livestream games would not be a thing if it weren’t for Jeff Greiner taking a chance on me and letting me produce The Round Table and later Gamer to Gamer and Bonus Action. He deserves a huge thank you and applause for running The Tome Show for over seven years as well! Of course I also have to thank Sam Dillon, The Tome Show’s editor, the host of Bonus Action, and all-around awesome dude as well. Sam’s putting up the episodes you love to hear and that’s no small task.

Another shoutout goes to Mike Shea of slyflourish.com. Mike is the one who told me I should talk with Jeff about podcasting and his own site served as inspiration for World Builder Blog. Mike graciously and masterfully DMed all the live games I put together and even invited me over to his house to play some D&D. I know, I’m jealous of me too.

Greg Blair is a great friend and one of the nicest dudes around. He’s a brilliant D&D player, wonderful podcast guest, and amazing editor. Greg is a huge help with this blog because regularly sends me emails informing me of my typos and grammatical errors. He also comments on the blog and provides a lot of cool insights and thoughts on the work. If you want to know a thoughtful, cool dude get to know Greg.

Speaking of great commenters, this year I got to know the blog’s top commenter personally, Joe Lastowski. Joe is super creative, funny, and has a sharp intellect. Talk about your nice dudes, Joe is right up there with everyone else in this post. A lot of Joe’s feedback has helped to shape the Exploration Age Campaign Guide, so thank you very much for the comments here and on all the podcasts Joe!

There are too many guests to list, but if you’ve ever been on a podcast with me thank you so much. I have enjoyed those immensely and can’t wait to talk to you again on or off the air waves.

Finally, since birth I have been the number one fan of a guy who gives the best advice, tells the greatest jokes, and lives his life in a way we all should emulate. My big brother Andrew listens to every podcast and reads every blog post. He hasn’t played D&D in years, but he did introduce me to the game so without him you get none of this. More importantly he sets the example for living I strive to follow every day. He’s honest, friendly, compassionate, and kind. A big shoutout to him for all his support and love.

Yeah, Yeah… But What Did You Get Me?

So to thank you all for this year, I went back to a popular post I wrote titled You Only Live Thrice. In this post I discussed making death have a little more of a consequence for PCs and presented a few rules modules. Well those rules have been added to the Free Game Resources section of this site as a downloadable PDF. That PDF is also available in the link below.

Death and Returning Modules

Based on the feedback I got in the comments and on the various sites and forums where these modules were shared I created an add-on to one of the modules suggested by fans. This idea actually came from top commenter Joe Lastowski and got a lot of support. Check it out in all its glory and thank you so much for reading this post on World Builder Blog! Here’s to another great year!

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

5

One night during a fourth edition Dungeons and Dragons game, my players got completely trounced by an evil tiefling necromancer and his undead minions. During the battle the party was separated. Half of them could only retreat through a portal to the Shadowfell, while the other half ran away to lick their wounds inside the villain’s stronghold. At the end of the session, though the characters were miserable, the players themselves had a blast. Still one of them couldn’t help be feel they had done something wrong.

That player would later ask me, “What were we supposed to do in that last battle?”

My reply was simple. “Win.”

“How?” he asked.

“That’s not up to me.”

Why Single Solutions Are Bad

In the days of my youth I often planned the solution to every challenge I lay before the players. I thought if I didn’t provide specific solutions to every single challenge I was a bad DM. I thought that I hadn’t planned ahead properly without those solutions.

There are problems with this philosophy. If you have a single solution for everything players will feel frustrated and railroaded.

For instance, the only way to get a world-destroying elemental orb from an ancient altar is to hit it with a crazy dwarf king’s magic hammer. The only way to get the secretly-hidden-away-in-a-special-plane-which-only-the-dwarf-king-can-access hammer is to speak a special phrase verbatim to the mad monarch. The only way to learn the phrase is by talking to his brother in a small village before heading out to see the king. The only way to know to see the brother is to ask the right questions at a dinner party with a group of nobles. At any point during this scenario, taken from the published Ghosts of Dragonspear Castle adventure, adventurers could easily skip over something and end up not getting the world-destroying orb. Instead a rakshasa gets it. He already has every other world destroying orb too, because the all-or-nothing quest won’t work out if he doesn’t. Awesome. So one enormous dungeon crawl later, your players are frustrated and unfulfilled.

There’s another problem with single solution challenges. The DM can become married to the solution and less likely to reward out of the box thinking. In the example above perhaps players think outside the box and decide to try to read the mad king’s thoughts to find his hammer or they go for a more gruesome option and kill the king and cast speak with dead on his body. Certainly these are outside the box ideas that get results, but I’ve played with and been one of the DMs who blocks every solution that comes up that isn’t one they thought of. Let the players make choices, roll dice, and you check out and adjudicate the result. The creative solution is not only fun, it moves the game along and provides a dynamic future for your story. Sure the PCs could have spoken the phrase from the brother, but now that they magically read the kings thoughts won’t he send his armies after them or their patron? If they kill the king what crazy consequences that would that have? Letting the players figure things out on their own will provide a much richer story.

In the example I give at the start of this post the fight was unlucky for the PCs. A few bad dice rolls and a few precious resources used generously in previous encounters meant that they’d be turning tail and running. It was a classic mistake. They thought they’d have one more chance to rest before coming upon the villain. Rather than me giving them an out or killing them for foolish resource management and bad luck, they came up with their own. Suddenly I had half the party in the Shadowfell and the other half licking their wounds and trapped inside the villain’s abode. If I had simply had them stumble upon a portal which allowed them to return to town or slaughtered them because “they weren’t supposed to escape,” that would be a far less interesting story.

Make Specific Single Solutions Clear

Now there’s nothing wrong with having a few single solutions. That’s the kind of thing that defines a big, mythic story. Here’s an example from Lord of the Rings. The One Ring can only be destroyed in the fires of Mt. Doom where it was forged. Now, note that the route Frodo and his fellowship take to Mt. Doom is up to them to choose. The story doesn’t say, “And to cross the Misty Mountains, you need special boots. You can only get those boots by speaking the name of Gandalf’s grandma in Elvish to her long-lost brother in Bree.” Sure their might be some single solution puzzles along the way (looking at you, “Speak, friend, and enter”), but for the most part the solutions of problems are left to the minds of the adventurers.

One other thing I’d note is that this single solution, which drives the story, is loud and clear. There isn’t a lot of guesswork involved and it’s known as soon as the quest is assigned. I’m not saying you can’t have mystery in your campaign, but at some point big story single solutions should be made clear to players so they know what they’re doing and where they’re going. It’s fine for the occasional door to be opened by the answer to a riddle, but don’t make your players guess which of the 50 ancient swords they’ve come across will slay the dark lord.

Let Players Solve the Small Stuff

When I’m setting up a challenge or problem for my players to solve, I find it always helps to think of at least two ways it might be tackled and solved. This will open your mind to any other ideas the players may think up and get you thinking beyond the single solution.

Let’s face it. As a DM you’re busy. You may not have time to think of two solutions for every challenge you throw at the PCs not to mention the challenges you may be coming up with on the fly. Let your players solve the small challenges for you. Write your traps, encounters, hazards, and anything else you create and let the players be the ones to come up with a way out. Odds are if you haven’t thought of a solution you’ll be more open to anything the players want to try. It makes less work for you and more fun for them.

Track Those Consequences!

As I mentioned above, sometimes players will think of solutions that have lasting consequences. Maybe the wizard chops off his hand to get out of a devious trap or maybe the PCs sink an evil artifact to the bottom of the ocean rather than destroy it. Whatever the action write it down in your notes or the digital tools you use to track your campaign. Trust me. This method makes life easier, your game more fun and relaxed, and your story richer.

I’d love to hear more stories of players coming up with creative solutions. If you have one from your gaming sessions please share in the comments below.

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

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A new episode of my podcast, The Round Table, is up on The Tome Show’s site.

I sit down with Mike Shea, Topher Kohan, Joe Lastowski, Christopher Dudley, and Liz Theis to talk about our recent Tiamat Takedown live event which Mike DMed and the rest of the us built level 20 fifth edition character to take on the Queen of Chromatics. We faired… poorly. Hear us discuss high level combat in the new edition of D&D. This podcast was recorded on December 14, 2014.

Tiamat Takedown Podcast


Links:
The Tome Show on Facebook
The Eric Michaels – Composer
slyflourish.com
rulezeropodcast.com
actsofgeek.com
Topher’s Google+

If you like what you’re reading please follow me on Twitter, check out my other podcasts, Bonus Action and Gamer to Gamer, tell your friends, and/or leave me a comment and let me know you think. Thanks!
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A new episode of my podcast, Bonus Action, is up on The Tome Show’s website.


In this episode Sam Dillon and I discuss the Concentration mechanic. You can find an explanation of this rule in the Basic D&D PDF on page 79 or in the 5e D&D Player’s Handbook on page 203.


Links:

RPGMusings.com

Eric Michaels Music


If you like what you’re reading please follow me on Twitter, check out my other podcasts, The Round Table and Gamer to Gamer, tell your friends, and/or leave me a comment and let me know you think. Thanks!

 

2

Perfect gift for a naughty PC.

First things first. Here’s my gift to all of you. The Legendary Lineage background and the Cook background. Check them out below. These will always live in the Free Game Resources section of the site. Thanks for the feedback on these!

Legendary Lineage Background

Cook Background

But Wait, There’s More!

My players are awesome. You’ve probably heard a lot of them on The Round Table podcast I host so you know that it’s a group of kind, hilarious, amazing people I am privileged to call my friends. I wanted to send them a little holiday gift so here’s an email I sent to them. This idea is taken from the The Geeky Hostess who was a recent guest on the Dungeons and Dragons podcast where she talked about giving D&D themed gifts. These cost nothing but a little of your time and are usually quite fun for your players. It was a genius idea so I stole it!

Hey People of D&D,

First of all you rock. Thanks for taking time to roll some bones with me once a week or so. I love the stories we tell together. The highlight of my week is sitting down and relaxing with all of you to play some D&D.
I wanted to give you all a little gift this holiday season to show you my appreciation. So, below are a few bullet points that you can each invoke one time during any fifth edition D&D game I DM in the future.
  • Gain advantage on any d20 roll before rolling.
  • Turn any roll of a natural 1 on a d20 into a natural 20.
  • Gain 5 temporary HP.
  • Add one potion of the DM’s choice to any treasure hoard.
  • Automatically stabilize after failing a death saving throw.
Hope you enjoy! Looking forward to seeing all of you soon!
Love,
James

The gifts you give your players are FREE and very easy to scale up or down based on what you want to give your players. Maybe instead of all the idea above you grant them each an uncommon wondrous item. The options are endless and awesome. Let me know what you might give your players in the comments below! My players really loved this gift and have already used some of the benefits bestowed upon them. Just in time for all the D&D you’ll be playing over the holidays! Happy holidays everyone!

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

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A new episode of my podcast, The Round Table, is up on The Tome Show’s site.

I sit down with Rachael aka Hobo the Delightful and Chris Matney of Trapdoor Technologies to talk about their recently launched Kickstarter for Codename: Morningstar, formerly DungeonScape. This podcast was recorded on December 14, 2014 and serves as a follow-up to Round Table 47.

Links:
The Tome Show on Facebook
Eric Michaels Composer
Codename: Morningstar UI Video
Codename: Morningstar 90 Second Promo
Codename: Morningstar Twitter
Codename: Morningstar Facebook

If you like what you’re reading please follow me on Twitter, check out my other podcasts, Bonus Action and Gamer to Gamer, tell your friends, and/or leave me a comment and let me know you think. Thanks!
10

Artisanal is a word you hear a lot these days and it’s almost always applied to food. It used to be that the word was applied to handmade signs you would buy at a craft fair that you’d proudly display on your front porch or blown glass ornaments you’d hang upon a holiday tree. Now we hear about artisanal cheeses, breads, salad dressings, and all sorts of food. You need not travel far to view this word applied to edibles. Just walk into the closest supermarket or deli and I’ll bet you see the word brandished about in full force.

How’d we get here? Well I bet all the cheese, bread, and salad dressing makers realized they were putting in just as many hours to make just as little money as the glass blowers. Why shouldn’t they also get to advertise their products as artisanal?

When you hear that word, it conjures up a quality product made by an artist with a passion for the craft. This product wasn’t made by machines on an assembly line. Nay! It was lovingly formed by the hands of a master. It wasn’t mass-produced for just any old person, but rather made specifically for those who appreciate the art of the particular product as much as the crafter.

All this is to say that I can see why the word gets applied to our eats so often these days. As a big time lover of food living with an amazing woman who has a food blog of her own I have grown to appreciate quality ingredients and meals. That doesn’t mean I’m above eating some Cheetos with a can of Sprite, but I understand the appeal.

My Compliments to the Chef

When I looked at the Guild Artisan background and artisan’s tools in the Player’s Handbook, it was fun to see the cook’s utensils and the brewmaster’s supplies getting a piece of the action. It made me think of Samwise fighting with his pots and pans in the Fellowship of the Ring. It got me thinking about all the cooks and brewmasters who weren’t actually part of a guild out there. Why would the tavern cook or personal chef belong to a guild? Does the street vendor go to meetings or travel as a merchant or do they stay in one place? Selling pies and cheese is a little different from selling armor or barrels and so I figured I’d create a background to go along with that idea.

So it is without further adieu that I present the Cook background and a few new tools for your PCs to use.

Cook

To you food is more than just sustenance and pleasure. A great meal is great art which brings people together for consumption. You might have worked in a tavern, a bakery, as a personal chef to a family or noble, or within a military unit as they marched or set sail. Decide what kind of cook job you had or roll on the table below.

Something has called you away from full-time cooking and into the world of adventuring, but you still take pleasure in the craft. Preparing and cooking food is a big part of who you are and how you communicate with others.

d10 Cook Job
1 Tavern cook
2 Fancy restaurant chef
3 Baker
4 Street vendor
5 Personal chef
6 Candy maker
7 Military cook
8 Caterer
9 Cheesemaker
10 Brewmaster or vitner


Tool proficiencies:
Any food-related set of artisans tools

Skill proficiencies: Deception, Persuasion

Languages: One language of your choice spoken by another civilized race

Starting Equipment: A set of common clothes, a set of artisan’s tools related to your craft, an iron pot, a book of recipes  you’ve gathered over the years, and a belt pouch with 10 gp.

Feature: Through Their Stomachs

You are able to earn a comfortable living during your downtime by working as a cook. In addition you are able to feed your adventuring companions modest meals each day for free. You are also able to use your talents to arrange meetings with anyone interested in a free meal. By offering to a cook a free meal for someone who would appreciate it (at the DM’s discretion), you are able to get a meeting with him or her over that meal.

Suggested Characteristics

Just like a sculptor understands clay, you understand ingredients. You appreciate a great meal and are interested in the science and finesse of your craft. You might be a bit of a snob when it comes to what you eat, or you may be fascinated by any dish, even that which others find vile. Through years of selling your edible creations to others you are a sly salesman, and able to work wonders on any tough customers, especially if they’re eating something you cooked.

d8 Personality Traits
1 When I eat something I critique the dish aloud.
2 I multitask very well.
3 I let others know I expect others to work as hard as I do.
4 I make non-verbal noises which indicate my mood while I eat.
5 If insulted I hurl even greater insults back.
6 I like to take my time and savor each bite when I eat.
7 I try to keep things as clean as possible.
8 I am constantly on the lookout for new and exotic ingredients.
d6 Ideals
1 Creativity. I don’t follow a recipe, I improv with what I have on hand. (Chaotic)
2 Knowledge. I want to learn everything I can about the food of other cultures. (Neutral)
3 Hierarchy. I listen to those above me and expect those below me to take orders. (Lawful)
4 Generosity. Everything I cook is for others to enjoy. (Good)
5 Community. I feed the people who feed me. (Neutral)
6 Fame. I will be known across these lands at all costs. (Evil)
d6 Bonds
1 My grandmother had a secret recipe I’m trying to duplicate perfectly.
2 There is a world famous chef who’s techniques I respect above all others.
3 I’m putting together a book of recipes I’ve gathered in my travels.
4 There is no food like the signature dish of the place of my birth.
5 I still use the techniques my mentor taught me even when preparing the simplest dish.
6 I always have some of my favorite herbs and spices on hand.
d6 Flaws
1 I’d rather eat nothing than something bland.
2 I am easily pulled into competition with others.
3 I take charge in situations when someone else is the clear leader.
4 When I am physically uncomfortable I complain quite a bit.
5 Frivolity is a waste of time and I do not like unnecessary fun.
6 I have a hard time trusting others with tasks.

Tools of the Trade

So this background called for a few additional artisan’s tools. Use the table below to help you out!

Item Cost Weight
Baker’s supplies 5 gp 9 lb.
Candy making supplies 5 gp 5 lb.
Cheesemaking supplies 2 gp 4 lb.
Vitner’s supplies 25 gp 8 lb.

What do you think of the cook background? Let me know in the comments below before I add it to the Free Resources section of this site.

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

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The Tiamat Takedown podcast is up on The Tome Show’s website.

On Tuesday, December 2, 2014, a few Round Tablers got together for the second time to find out just what high level play was like in the new fifth edition of Dungeons and Dragons. So Mike Shea crafted a grueling combat experience for Chris Dudley, Joe Lastwoski, Liz Theis, Topher Kohan, and me to throw down with the toughest 5th edition monster known to us – Tiamat! If you missed the livestream, check out the videos below! Wrap-up Round Table podcast to follow.
https://www.youtube.com/watch?v=4hSjPNxtYcw
https://www.youtube.com/watch?v=IZDNlp_FzCA

Links:
The Tome Show’s Facebook Group
The Eric Michaels – Composer
slyflourish.com
rulezeropodcast.com
actsofgeek.com
Topher’s Google+

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

8

Of all the backgrounds in the Player’s Handbook, the most interesting to me is Folk Hero. When I first wrote the Farmer background, a lot of people were saying it was just like Folk Hero, but I insist these two backgrounds are very different. A Farmer starts out as just that – a person working a field and/or tending to livestock. A Folk Hero already has a winning reputation and has committed some heroic deeds to earn that status. I mean, it’s right in the name! So that got me thinking that there should be unknown farmers who rose to fame only after leaving home and beginning and adventuring career, like Luke Skywalker or Eragon. Thus the Farmer background was born.

Awwww… look at the little not-yet-famous guy!

Lately I’ve been thinking about the Folk Hero again. What if an adventurer had a level of fame before his or her career began, but he or she didn’t actually earn it? What if, instead, this fame was inherited? What interesting pressures, advantages, quirks, morals, and obstacles could that instill in a person?

With those questions in mind, I set about designing the Legendary Lineage background. Got a PC with famous adventurer parents? A heroic grandma? Then this is the background for you. It also works if you’re designing a Kim Kardashian or Paris Hilton PC. Check it out below!

Legendary Lineage

You have heroes in your family background and the story of your ancestors is known far and wide. Perhaps your parents were a famous adventuring duo, or a grandparent hunted and killed many great evils. Maybe your heroic bloodline has many heroes within it going back as far as any can remember. Whatever the case, the deeds of those who came before you are great and the public’s expectation of your accomplishments is even greater. The weight of your family name affects all you do.

Skill Proficiencies: Athletics, History

Tool Proficiencies: One type of gaming set, vehicles (land)

Equipment: A set of traveler’s clothes, a wood figure made in the likeness of an ancestor, a signet ring, and a belt pouch containing 15 gp.

Feature: Good Reputation

Since your family name is well-known, you can reap many benefits by flying the flag of your heritage. People in positions of power and privilege are more willing to take a meeting with you and grant you a favor since your family name is synonymous with legendary deeds. For instance, an invitation to a party of nobles or a meeting with the queen can be arranged for you because of your lineage. The DM decides the extent and effect of these favors, but they should not involve lavish gifts or great personal risk to the granter.

Suggested Characteristics

You’ve lived a different life than those less famous and probably don’t know yourself as well as you should. Since birth you’ve been told you are special and destined for greatness, which is an idea you may be eager to prove or disprove. You’re used to being under pressure and to folks talking about you both to your face and behind your back, since that has been your whole life. As you start your adventuring career you have a choice to make. Most people of a heroic lineage either embrace the family name or try to get out there and make their own name mean something beyond the family title. The result, however, is the same – a determined hero trying to show the world they are something more just a lucky baby birthed to the right parents at the right time.

d8 Personality Traits
1 I am polite and humble to all who fawn over me.
2 I’m sure you’ve heard of the great heroes of my family, but let me tell you anyway.
3 I tend to be pretty quiet in public and don’t enjoy being noticed.
4 I boast often about how I will put the deeds of my ancestors to shame.
5 I am attracted to people who don’t fawn over me right away.
6 I often find reasons to excuse myself from large groups of people who love me for my name.
7 I am able to fake smile for anyone, even if I hate that person.
8 I am always asking for people to give me free stuff because I can.
d6 Ideals
1 Family. My name means everything and I intend to uphold it. (Lawful)
2 Might. I was born better than everyone and so I deserve better than everyone. (Evil)
3 Individuality. I am not my family’s name and will make my own legend. (Chaotic)
4 Leadership. I feel a call beyond my heritage to protect the people who look to me. (Good)
5 Aspiration. I just want to make the people who believe in me proud. (Neutral)
6 Generosity. I was lucky to be born into this family and I will give back to those less fortunate. (Good)
d6 Bonds
1 I wield the same weapon my ancestor used to slay many monsters.
2 No one knows the real me like my childhood best friend.
3 A parent will not respect me until I have made good on the family name.
4 I would do anything to protect the town where I grew up.
5 I have my eye on a quiet cottage to which I plan to retire.
6 Sometimes I feel like the only person who really gets me is my dog.
d6 Flaws
1 I can only handle so much fawning before I explode in anger.
2 If I am not constantly praised, I doubt myself.
3 If you speak ill of my ancestors, I will punch you in the face.
4 I prefer to have someone else fix my personal problems.
5 I put down others to boost my own confidence.
6 If something is trendy or fashionable I will avoid it at all costs.

So what do you think? Sound off in the comments below! If you like it, I’ll add Legendary Lineage to the Free Game Resources section of the site.

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

0
A new episode of my podcast, Gamer to Gamer, is up on The Tome Show’s website.

James Introcaso sits down with Keith Baker, creator of the Eberron campaign setting, Gloom card game, novelist, and game designer to talk about the games he’s playing, his career, and his soon-to-be-launched Kickstarter for an entirely new RPG from his company, Twogether Studios. This podcast was recorded on December 9, 2014.

Links:
The Tome Show on Facebook
Twogether Studios Twitter
Twogether Studios Facebook
Pheonix Dawn Command Twitter

If you like what you’re reading please follow me on Twitter, check out my other podcasts, The Round Table and Bonus Action, tell your friends, and/or leave me a comment and let me know you think. Thanks!