City of Mist: The Tourist Trap

You can order The Demonplague, my level 1 – 20 fifth edition adventure, right now!

It’s time for another release! This time I got to stretch my brain designing a new district, the Tourist Trap, for City of Mist. If you’ve never played the awesome Noir RPG, here’s a description from the game’s website:

Here’s the lowdown: City of Mist is a modern city where legends are real people. Heroes, tricksters, and monsters are reborn inside ordinary people, regular Joes and Janes, who gain supernatural powers connected to their legendary alter-egos.

The mystical veil of the Mist hides these miraculous powers from the other, sleepwalking residents of the City. It makes armor look like a flak vest and fire breathing like a cheap party trick or a gas leak explosion, so no-one ever knows about the legendary. Modern-day legends exploit this to run secret lives and insidious organizations behind the veil of the Mist.

This is your City: gritty, corrupt, and rife with magic and mystery.

And here’s what my new district, Tourist Trap, is all about:

A Flashy District of Wide-Eyed Tourists and Dangerous Pleasures

If you’re looking for a crowd, the Tourist Trap can provide, day or night. When the sun is up, families spend money in the many attractions the district has to offer. After dark is when the adults come out to play: dancing, drinking, flirting, and getting high in the district’s establishments of debauchery.

In the Tourist Trap, everything – legal or otherwise – is tacky, flashy, and overpriced. Some of the stores are shipping in more than what’s advertised in their catalogues. There is a market for high-grade, expensive drugs, fake IDs, and even weapons that come through the Tourist Trap.

The Tourist Trap is a chance for Rifts to access the endless resources of the world beyond the City, even if they don’t really care about that world…

This standalone PDF describes a new district in the City setting for the City of Mist RPG: the tacky and colorful Tourist Trap. Here are some examples of how to use the included locations, NPCs, and Dangers:

  • The perfect setting for cases involving victims of a wild night gone wrong. Out-of-towners and locals alike who come here to drown their sorrows, end up as the prey of the many predators of the Tourist Trap. Whether their loved one come looking for them or the crew takes on cleaning up this seedy den of inequity, opportunities abound for noir investigations beneath the light of the Ferris wheel.
  • A place for PCs to lose themselves and forget their troubles, setting the stage for some interesting role-playing moments. When a player character wishes to go on a self-destructive binge, the Tourist Trap welcomes her with open arms… although by morning, she’ll have more troubles than she started with.
  • A colorful backdrop for shady acquisitions of unique items. As an entry point into the City and a mercantile center, the Tourist Trap features high on the City’s hot locations for smuggling contraband. If the PCs are after a special artifact or commodity, word on the street is they can get it here.
  • Enhancing themes of superficiality. The Tourist Trap is made of cheap plastic and bright colors, and behind them… nothing. Noir wouldn’t be what it is without the lead characters going on anti-social rants about the corruption of modern-day culture, and  this place can provide them with all the ammunition they need.

I was so honored to work on this game, and I’m really proud of what I helped create with an incredible team.

Adventure Atlas Update

I also wanted to let you know that if you’re thinking about purchasing or have purchased Tactical Maps: Adventure Atlas (see this post for a description and preview), there are a few things you should know:

  • The $14.99 sale price is going to go up to the regular price of $19.99 on Tuesday, April 9th.
  • A Print-On-Demand version of the product is coming for $29.99. If you already purchased the PDF, you can get a discount on the POD, but you MUST have opted-in to DMs Guild emails.

That’s it!

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