My day job has been keeping me busy traveling, so here’s another sweet excerpt from the Exploration Age: Campaign Guide. Take a look below at the religion of the humans and gnomes of Aeranore and let me know what you think.
A BIG shout-out to my friend, player, and fellow podcaster Ray Fallon for giving me this idea. Sometimes a friend approaches you with an original mythology and world creation story. Those friends are the best kind, especially when you’re creating several unique religions for a campaign world. These ideas come mostly from his own, amazing brain.
Also, as you read this excerpt, remember that Exploration Age is a campaign world where the gods have no confirmed existence, and if they do exist they do not directly interfere in the affairs of mortals. How is that possible when clerics and paladins pray for spells and get magic? Well, skeptics would say sorcerers, rangers, warlocks, wizards, bards, and more have magic without praying for it – why can’t clerics be getting their spells from the same places? Magic is mysterious. No one is sure of its origin on Canus, but that’s another matter.
Many humans and gnomes of Aeranore practice a religion known as Immortalism. It was their belief in this religion that resulted in their persecution in Parian and subsequent immigration to Aeranore. Immortalists believe all humans and gnomes are descended from a race of humanoids who used to be immortal, long ago. According to the religion, these beings, known as The Immortals, lived before the aberrants and the dragons.
World Creation Myth of Immortalism
According to Immortalism, Canus was created when The Sun and The Moon mated to produce three children. Their firstborn was their daughter, Alphon, a ball of earth encased in water. Their second birth was conjoined male twins, Baydon and Cardon. These twins were made of dirt and earth. They lived as one land mass on top of Alphon. These stories have led many humans and gnomes to believe that Parian and Findalay (and now Verda) were once one giant land mass.
The Immortals sprang forth from the bodies of Baydon and Cardon and at first there were no animals or plants. They were the first living beings on Canus and their lifespans were infinite, though they could die as the result of physical harm or starvation. At the time there was no disease. Since there was nothing to eat other than each other The Immortals began as violent cannibals.
This changed when Gretan, the first Immortal Hero, prayed to Baydon and asked him to produce something to stop the violence amongst her people. Baydon took pity on Gretan and was overcome by her beauty, so he created sheep and goats. The Immortals learned to herd.
It is said that sheep and goats soon began to die, however, for they had nothing to eat. It was then that Mara, the second Immortal Hero, prayed to Cardon for an answer by planting her hair in the dirt. Her hair took root and grew, becoming the first plants. Soon The Immortals learned that they could eat this food as well. Baydon created many animals and Cardon created many plants. For a long time Canus lived in peace.
Overtime, Baydon and Cardon grew jealous of one another. Baydon was resentful of the fact that his animals could not exist without Cardon’s plants, and Cardon did not like the way The Immortals made animal flesh the center of their meals. Soon the conjoined twins began to war with one another through earthquakes, volcanic eruptions, and storms. Many Immortals had their lives ended in the process.
As the war progressed, Alphon formed rivers to part her brothers, breaking them into pieces large and small. Still that was not enough to stop their warring. Cardon and Baydon created The First Dragons who escalated the war. These were the ancestors of the dragons known today and instead of breath weapons of fire, ice, acid, and the like, they breathed pestilence, which ravaged the plants and animals of Canus. Eventually these diseases spread to The Immortals. It took a toll on their bodies and The Immortals had their life spans shortened. They began dying of old age and disease. They became the present day humans. The gods, Baydon and Cardon saw what they had done to these people, called The First Dragons back into the ground, took them apart, and rebuilt them over centuries into the dragons known today. The brothers vowed to never again interfere directly with the live of the folk of Canus.
The Immortal Lines
It is believed that Cardon, Baydon, and Alphon in a final act of divine intervention granted immortality to one champion each of their choosing. Baydon chose Gretan and Cardon chose Mara. It is said that when these champions grow tired of their immortality, they are able to pass it to a worthy offspring. It is believed that Queen Icillia IV herself is descended from The Line of Gretan and holds The Immortal Gift, which she may pass on. Currently it is unknown who holds The Immortal Gift in the Line of Mara.
Alphon’s champion does not pass on his gift. The goddess chose the first man to ever drown in her waters, a sailor named Delistar. His body still lies somewhere in the oceanic depths, and it is said that his late-granted immortality does not allow him to move physically, but he can transfer his spirit into the body of any Immortalist. When an Immortalist is dying, moments before death it is believed that Delistar inhabits that person’s body and sends his or her spirit on, so he may suffer that person’s pain.
Creation of Gnomes
Somewhere down the line, Alphon decided the humans needed magic again, but since she had vowed to never directly intervene again in the affairs of the world, she created a plan for the creation of the gnomes and left it out for the shardminds to find. The shardminds followed the plan exactly and then also modified it to create the dwarves.
This creation myth is the base of all Immortalist doctrine. The Sun and The Moon are part of this five god pantheon, but they most prayed to are Alphon, Baydon, and Cardon. Delistar is a sort of demigod, prayed to when a loved one passes. Most Immortalist priests and clerics are not exclusive to one god or goddess. They rely on Alphon in times of healing and magic, Baydon in times of the hunt and war, and Cardon during the harvest.
- Alphon Often depicted as a globe of water, Alphon is the kind and gentle goddess. She is prayed to for all things nautical and ocean related. Alphon is also the goddess of mysteries so all magic, psionics, and healing are both her domain as well.
- Baydon Often depicted as an angry volcano, Baydon is the aggressive god of the hunt and the herd. War and weather fall into his domains as well.
- Cardon Often depicted as a piece of wheat, Cardon is the sneaky god of the harvest. He is said to take pleasure in many things that delight and make life easier so art and technology are also part of his domain.
- Delistar Though not truly a god, Delistar is prayed to in times of death, and some cults who worship him have sprung up throughout Aeranore. The cults range in their beliefs from those innocently interested in death to those who violently murder other Immortalists, believing if they sacrifice enough victims to Delistar he will grant them his Immortal Gift.
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June 20, 2014 @ 5:40 am
It’s probably just me, but I keep reading Delistar and seeing a 1-star discount delicatessen. 🙂 I’m sure his family didn’t name him after their family business though. He probably had lots of friends and no one ever made fun of his name. 🙂
June 20, 2014 @ 3:21 pm
Hahahahahaha. I guess cutting insults hadn’t been invented yet… 😉
June 21, 2014 @ 12:08 pm
i personally have a different version of immortality in my world. In my world, the only people who can use magic directly are mortals. That means the 16 gods, the devils and any other being who is immortal need souls to fuel spells. I felt like i needed some way to justify why devils and demons want souls, and then it just spread to all immortals.
Now that doesn’t mean that gods are not all powerful still, they are by far the most effective users of magic, even if they have to ‘burn’ a portion of a soul to use magic. It takes several hundred cleric spells to burn through an entire soul of course, (depending on the level of the spell, and raise dead and other similar spells are a god reducing his power for something else) and truely godlike feats (such as one of my god’s works: Linkur’s Wrath) cost several souls, if not dozens.
This has a decent effect on mortals, the mortals who don’t know this fact pray to gods to let them into his/her heaven, but those who do find out that gods burn though souls are liable to loose faith. Also, all clerics, paladins and warlocks get their powers from these burning of souls.
However, what the players know is different from what the GM would know, the above is what the GM would know
June 21, 2014 @ 4:37 pm
That is a friggin sweet idea. You can build a whole campaign just around those ideas. What happens why the lawful good cleric learns his spells come from the destruction of souls? Does he stop being a cleric? MIND BLOWING!!!!