It’s Thanksgiving here in the US so I’m going to give you a quick update today and what you should expect to see on this blog on Tuesday next week! But first, I want to remind you that in addition to a lovely blog post from yours truly on Tuesday December 2nd, remember that’s also the date of the Tiamat Takedown! Be sure to check it out at 8:30PM Eastern! Expect a few NPC previews to show up too…
Speaking of which if you voted for the class and race of Topher Kohan‘s NPC, thank you so much! Voting has closed now. Topher will be playing a dwarf ranger, which brings our dwarf total to 3 in the party.
Now onto the goods. Continuing the catastrophic dragon conversion to 5e (we’ve already seen the blizzard, earthquake, and volcanic). Tuesday will see the release of the typhoon dragons in all their glory, but for now, here’s an ancient taste of their statistics.
Ancient Typhoon Dragon
Gargantuan dragon, chaotic evil
Armor Class 21 (natural armor)
Hit Points 385 (22d20 + 154)
Speed 40 ft., fly 80 ft., swim 40ft.
|27 (+8)||12 (+1)||25 (+7)||20 (+5)||19 (+4)||17 (+3)|
Saving Throws Dex +8, Con +14, Wis +11, Cha +10
Damage Immunities lightning, thunder
Skills Intimidation +10, Perception +11
Senses blindsight 60 ft., darkvision 120 ft., passive perception 21
Languages Common, Draconic
Challenge 22 (30,000 XP)
Amphibious. The typhoon dragon can breathe air and water.
Catastrophic Aura. A 5-foot aura of raging winds and rain surrounds the typhoon dragon. Area within the aura is treated as difficult terrain and creatures within the aura cannot use their action to disengage.
Legendary Resistance (3/Day). If the typhoon dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The typhoon dragon can use its Growing Aura and then make three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 10) piercing damage plus 11 (2d10) lightning damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage plus 5 (1d10) lightning damage.
Tail. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage plus 5 (1d10) lightning damage.
Cyclone’s Pull. The typhoon dragon creates a raging storm in a 25-foot cube originating from the dragon. Each creature within the cube must make a DC 22 Constitution saving throw. Creatures who fail take 22 (5d8) thunder damage and be pulled 20 feet towards the typhoon dragon, creatures who succeed take half damage and are not pulled.
Growing Aura. The typhoon dragon’s Catastrophic Aura expands its radius 10 feet. If the dragon uses this ability when its Catastrophic Aura is 25 feet, the dragon’s aura explodes with energy and all creatures within 90 feet of the dragon must make a DC 22 Constitution saving throw. Creatures who fail take 33 (6d10) lightning and 27 (6d8) thunder damage and are moved 20 feet in a direction of the dragon’s choice, creatures who succeed take half damage and are not moved. Once the dragon’s aura explodes with energy it resets to 5 feet.
The typhoon dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The typhoon dragon regains all spent legendary actions at the start of its turn.
Tail Attack. The typhoon dragon makes a tail attack.
Sudden Thunder. Each creature in the typhoon dragon’s Catastrophic Aura must succeed on a DC 22 Constitution saving throw. Creatures who fail take 18 (4d8) thunder damage and the dragon has advantage on attacks against those creatures until the end of the its next turn, creatures who succeed take half damage and the dragon does not have advantage on attacks against them.
Cyclone’s Pull (Costs 2 Actions). The typhoon dragon uses Cyclone’s Pull.
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