I’m SUPER excited to announce that I am the lead designer of a really cool product that’s now available on the Dungeon Masters Guild.
- The product would provide mechanics for collecting a resource called salvage found in the Mournland in Eberron.
- The product would provide mechanics for using the salvage to build a cool home base for player characters in Eberron.
- The product would provide rules and guidelines for creating your own Adventurers League legal adventures in Eberron. These adventures allow the player characters to earn salvage instead of the usual gold or magic item.
- The product would provide four ready-to-play sample adventures (one per tier).
While this is an Adventurers League product, the adventurers and the salvage and base building rules can be used outside of AL play. Who doesn’t want to build a base inside an ancient ruin, old tavern, or derelict warforged colossus?
Here’s the description in from the DMs Guild product page:
Create Your Own Home in the Mournland!
Oracle of War: Salvage Bases and Missions contains new Dungeons & Dragons rules you can use to build a base in the Mournland, a terrifying, magically warped landscape in the Eberron campaign setting. Your base originates near Salvation, a frontier town on the border of the Mournland’s mists. If you upgrade your base to its fullest potential, your home base can travel the world of Eberron with you.
In addition to the rules for building a base, this supplement contains ready-to-play adventures Dungeon Masters can run, allowing characters to earn a new resource called salvage. Salvage is an abstract currency used to purchase upgrades for your base. The supplement also includes rules, guidelines, and random tables to help DMs design their own Mournland adventures called salvage missions.
This supplement, created by the Guild Adepts, is legal for D&D Adventurers League play when used as part of the Oracle of War campaign. Your group can use the Oracle of War: Salvage Bases and Missions as written to create and upgrade a base. The adventures provided here can be integrated into the Oracle of War campaign, as can any base created by the characters. Adventures you create using the rules in this supplement are also legal for Adventurers League play as part of the Oracle of War campaign.
You can find out more about the official D&D play programs at dndadventurersleague.org. If you are not planning on using this product for Adventurers League play, you can use it as you see fit to enhance any D&D game.
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