The story of The Wubba Wubba is not my own. In fact I have to give credit to master storyteller R. A. Salvatore for this. The creator of Drizzt Do’Urden, Cadderly Bonaduce, Cattie-Brie Battlehammer, and so many more of fantasy’s greatest always gives this response when asked why he loves games.

For those who don’t have the time or patience to watch I’ll sum up (though you should really watch it because it is a fun story told by a master storyteller). R. A. Salvatore had a D&D character who found a modified wand of wonder which had more options and randomness than the original. He kept killing a friend by accident and it was hilarious. He loves those kind of random events in games and that’s why he plays them.

I love R. A. Salvatore so I’m going to make my own version of the wand of wonder which he dubbed The Wubba Wubba (because the DM required he yell “Wubba wubba!” whenever he used it). I want to make an updated version of the item which works with the fifth edition Dungeons and Dragons rules.

Crafting The Wubba Wubba

The challenge of making The Wubba Wubba is that rolling on a bunch of different random tables can really slow game play. Yet the new edition of D&D is all about simple, fast results. How does one combine the two and get them to play nice?

I thought of a quick solution that generates 1 of 160 results. Roll two different dice together whenever The Wubba Wubba is used. Because the dice are different the person rolling them knows exactly which die pertains to which table, like when rolling attack and damage dice at the same time. You’ll see exactly how it works in the item’s description below.

The Wubba Wubba should encourage its wielder to get mischievous. I mean that literally so I made the item intelligent and gave it a provocative personality. Take a look below and let know what you think in the comments!

The Wubba Wubba

Wand, legendary (requires attunement by a non-lawful spellcaster)

At a glance this wand appears to be a normal wand of wonder but closer investigation reveals the multicolored gems along its length spell out the phrase, “Wubba Wubba,” in Common.

The legend of The Wubba Wubba is known far and wide, initially told and spread by epic poet Bob the Bard who wielded one of the wands. Only three were crafted before their creator, Michael the Prankster, disappeared in a planar magic accident. The item is both feared and sought after by scholars, for it is ever unpredictable, but holds great power.

While attuned the caster has advantage on all Charisma (Deception) checks and Charisma saving throws. Unlike a normal wand, The Wubba Wubba has unlimited charges.

Chaotic Magic. While holding the wand you can use an action to target a creature within 60 feet, shout, “Wubba wubba!” and then roll 1d8 and 1d20 on the tables below. The d8 corresponds to the first table, Schools of Magic, while the d20 corresponds to the table indicated by the first table. The Wubba Wubba uses your spellcasting ability modifier, spell save DC, and spellcasting attack bonus. The Wubba Wubba can only maintain the magic of one concentration spell at a time.

The Wubba Wubba Schools of Magic

d8 School
1 Abjuration
2 Conjuration
3 Divination
4 Enchantment
5 Evocation
6 Illusion
7 Necromancy
8 Transmutation

The Wubba Wubba Abjuration Effects

d20 Effect
1 Dispel magic cast on target.
2 Protection from energy cast on self.
3 Magic circle cast centered on self.
4 Nondetection cast on self.
5 Banishment cast on target.
6 Freedom of movement cast on self.
7 You gain 20 temporary hit points.
8 You gain a +1 bonus to AC for 1 hour.
9 Shield cast on self.
10 Sanctuary cast on self.
11 You resist bludgeoning, piercing, and slashing damage from nonmagical weapons for 1 minute.
12 High-pitched whistle sound which can be heard for 60 feet follows target making it easy to pinpoint even when invisible or hiding for 1 minute.
13 You resist necrotic and radiant damage for 1 minute.
14 You resist acid, cold, lightning, and fire damage for 1 minute.
15 You resist psychic damage for 1 minute.
16 You resist all damage until the end of your next turn.
17 You are immune to any damage dealt by cantrips for 1 minute.
18 You gain advantage on all saving throws against spells for 1 minute.
19 You gain advantage on all Constitution saving throws for 1 minute.
20 You gain advantage on all Dexterity saving throws for 1 minute.

The Wubba Wubba Conjuration Effects

d20 Effect
1 You switch places with the target.
2 Stinking cloud cast centered on target.
3 Sleet storm cast centered on target.
4 Hunger of Hadar cast centered on target.
5 Conjure animals cast.
6 Fog cloud cast centered on target.
7 Evard’s black tentacles cast centered on target.
8 Tidal wave cast centered on target.
9 Conjure woodland beings cast.
10 Conjure minor elementals cast.
11 Spirit guardians cast.
12 Cloud of dagger cast centered on target.
13 Web cast centered on target.
14 A swarm of insects hostile to all creatures appears adjacent to the target and attacks for 1 minute.
15 A gelatinous cube hostile to all creatures appears adjacent to the target and attacks 1 minute.
16 You teleport 60 feet in the direction of the target.
17 Grease cast centered on target.
18 A random trinket from trinkets table (Player’s Handbook chapter 5) appears at your feet.
19 You teleport 60 feet away from the target.
20 Conjure barrage cast.

The Wubba Wubba Divination Effects

d20 Effect
1 Comprehend languages cast on self.
2 Detect thoughts cast on target.
3 See invisibility cast on self.
4 Add a d20 bonus to your next attack roll.
5 Add a d12 bonus to your next damage roll.
6 Tongues cast on self.
7 You have advantage on the next saving throw, ability check, or attack roll you make.
8 Target has disadvantage on its next saving throw, ability check, or attack roll you make.
9 Detect magic cast.
10 Find traps cast.
11 Speak with animals cast on self.
12 You learn one of the target’s secrets.
13 You learn one of the target’s fears.
14 You learn the name and location of the target’s best friend.
15 You learn the name and location of target’s most prized material possession.
16 You can turn the next hit against you into a miss.
17 You can turn your next attack roll into a natural 20.
18 Target’s next saving throw is a natural 1.
19 Tongues cast on target.
20 Detect good and evil cast.

The Wubba Wubba Enchantment Effects

d20 Effect
1 Charm person cast on target.
2 Command cast on target.
3 Heroism cast on self.
4 Sleep cast centered on target.
5 Tasha’s hideous laughter cast on target.
6 Zone of truth cast centered on target.
7 Hold person cast on target.
8 Suggestion cast on target.
9 Calm emotions cast on target.
10 Confusion cast centered on target.
11 Crown of madness cast on target.
12 Enthrall cast on target.
13 Friends cast on target.
14 Compulsion cast on target.
15 Bless cast on self and two closest creatures.
16 Bane cast on target and two creatures closest to target.
17 You and creatures within 10 feet gain 15 temporary hit points.
18 Dominate person cast on target.
19 Compelled duel cast on target.
20 Your Strength score becomes 24 for 1 minute.

The Wubba Wubba Evocation Effects

d20 Effect
1 Fireball cast centered on target.
2 Fireball cast centered on self.
3 Lightning bolt cast at target.
4 Fire shield cast on self.
5 Cone of cold cast.
6 Shatter cast centered on target.
7 Spiritual weapon cast.
8 Ice storm cast centered on target.
9 Otiluke’s resilient sphere cast on target.
10 Otiluke’s resilient sphere cast on self.
11 Speak with animals cast on self.
12 Magic missile cast.
13 Daylight cast on The Wubba Wubba.
14 Chromatic orb cast at target.
15 Storm sphere cast centered on target.
16 Vitriolic sphere cast centered on target.
17 Erupting earth cast centered on target.
18 Gust of wind cast.
19 Darkness cast on The Wubba Wubba.
20 Melf’s acid arrow cast at target.

The Wubba Wubba Illusion Effects

d20 Effect
1 Blur cast on self.
2 Invisibility cast on self.
3 Mirror image cast on self.
4 Silence cast centered on target.
5 Fear cast.
6 Greater invisibilty cast on self.
7 Hypnotic pattern cast centered on target.
8 Phantasmal force cast on target.
9 Phantasmal killer cast on target.
10 Hallucinatory terrain cast centered on target.
11 Major image cast.
12 Disguise self cast on self.
13 Silent image cast.
14 Color spray cast.
15 Phantom steed cast.
16 You appear to grow a unicorn horn for 1 hour.
17 Your eyes seem to change color (DM’s choice) for 8 hours.
18 Nystul’s magic aura cast on self.
19 Minor illusion cast.
20 You appear as if you are on fire for 1 hour.

The Wubba Wubba Necromancy Effects

d20 Effect
1 Blindness/deafness cast on target.
2 Ray of sickness cast at target.
3 Ray of enfeedblement cast at target.
4 Animate dead cast on closest corpse.
5 Bestow curse cast on target.
6 Feign death cast on self.
7 Blight cast on target.
8 Chill touch cast on target.
9 False life cast on self.
10 Gentle repose cast on closest corpse.
11 2d4 zombies rise from the ground and attack all living creatures.
12 2d4 skeletons rise from the ground and attack all living creatures.
13 The closest vampire suddenly hungers for your blood.
14 1d4 wights rise from the ground and attack all living creatures.
15 Vampiric touch cast on self.
16 You learn the location of the seven closest humanoid corpses.
17 Protective bone armor grows around you, granting you a +2 bonus to AC for 1 hour.
18 Target loses 5 hit points and you gain 5 hit points.
19 You have advantage on all Charisma (Intimidation) checks for 1 hour.
20 A zombie ally rises from the ground and serves you for 1 hour.

The Wubba Wubba Transmutation Effects

d20 Effect
1 Blink cast on self.
2 Fly cast on self.
3 Gaseous form cast on self.
4 Haste cast on self.
5 Slow cast on target.
6 Speak with plants cast on self.
7 Water breathing cast on self.
8 Polymorph cast on target.
9 Stoneskin cast on self.
10 Polymorph cast on self.
11 Spider climb cast on self.
12 Alter self cast on self.
13 Jump cast on self.
14 Enlarge/reduce cast on self (reduce only).
15 Enlarge/reduce cast on self (enlarge only).
16 Heat metal cast on closest held metal weapon.
17 Heat metal cast on closest worn metal armor.
18 Your skin turns blue for 1 week.
19 Giant insect cast.
20 Darkvision cast on self.

Sentience. The Wubba Wubba is a sentient chaotic neutral wand with an Intelligence of 16, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is energetic and cartoony. While you are attuned to it, The Wubba Wubba also understands every language you know.

Personality. The Wubba Wubba exists to have a great time. It cracks bawdy jokes and then laughs out loud at itself. It encourages its wielder to prank friends, engage in revelry, and above all use the wand’s Chaotic Magic feature as often as possible.

If the wielder is a true partier and friend to The Wubba Wubba, the wand will fiercely defend the wielder from any japes or cutting remarks. The Wubba Wubba is quick to judge and if it doesn’t like someone that person will certainly know it, since the wand doesn’t keep its mouth shut. The wand does not suffer bullies of any kind and has no respect for authority.

The wand has an irrational fear of spiders. Any size spider within the wand’s sight causes the wand to howl in fear like a small child. In battle with arachnid foes The Wubba Wubba prefers its wielder to keep a healthy distance away but cheers with delight when all enemies are vanquished.

PDF

Yes, I did indeed make this very special item available as a PDF. You can download just The Wubba Wubba or get it along with 82 other magic items I designed for Exploration Age. You can get it all in the link below or feel free to head on over to the Free Game Resources section of this site to grab it whenever you like along with tons of monstersD&D fifth edition rules modules, backgroundsspells, and more

Wubba Wubba, The

All Magic Items

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

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