Restoration – A New Paladin Oath
Hey I just wanted to let you know I’m contributing to Mike Myler’s Book of Exalted Darkness which you can back on Kickstarter right now!
At the beginning of the year I unveiled my plan to make Enora my first fully published world.
With that world comes new monsters, races, subclasses, and more. I’m now adding a paladin oath to the undead world – restoration.
Note that what is below is considered playtest material. Please let me know what you think!
Oath of Restoration
The Oath of Restoration binds paladins to the task of rebuilding what once was. Sometimes called rebuilders or restorers, these paladins nurture civilizations, clear monsters from ruins, heal scarred lands, help refugees reclaim their homes, and mend the wounds of the injured. Unlike paladins who swear an Oath of Vengeance, restoration paladins focus on the work of bringing back what is lost rather than making the guilty pay.
Tenets of Restoration
The wording of the tenets of restoration vary from paladin to paladin, but all share the same ideals about rebuilding, nurturing, and protecting others.
Stop Wanton Destruction. Those who destroy for the sake of themselves must be stopped at all costs.
Reclaim Homes. It is never too late to help another reclaim a lost homeland.
Anything Can Be Rebuilt. With enough time, will, and determination, any place, relationship, or life can be reforged.
Civilization for All. Any creature that desires shelter, education, good health, and the trappings of society should have access to such and be accepted.
Rebuild Hope. Optimism is key in inspiring yourself and others to uphold reclaim what once was.
Oath of Restoration Spells
Paladin Level | Spells |
3rd | sanctuary, shield |
5th | lesser restoration, spike growth |
9th | beacon of hope, plant growth |
13th | aura of life, fabricate |
17th | greater restoration, mass cure wounds |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Greater Mending. As an action you touch a broken object, such as a cracked wagon wheel, two halves of a shield, a torn tapestry, or a leaking dam wall. As long as the break or tear is no larger than 3 feet in any dimension, you mend it, leaving no trace of the former damage. If the item you repair is a magic item, you restore magic to such an object. If the item you repair is a construct, you can repair it, but you cannot restore its magic.
Restore the Fallen. As an action choose one living creature reduced to 0 hit points that you can see within 30 feet of you. That creature regains one-third its hit points (rounded down).
Improved Lay on Hands
Starting at 7th level, with your Lay on Hands healing pool, you can restore a number of hit points equal to your paladin level x 10, and you can use this pool to restore hit points to objects.
At 18th level, you can expend 100 hit points from your healing pool to return a creature to life that has died within the last minute. That creature returns to life with 1 hit point. This feature can’t return to life a creature that has died of old age, nor can it restore any missing body parts.
Mutual Destruction
Starting at 15th level, you can rebuke your attackers with holy light. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause that creature to make a Dexterity saving throw. This saving throw DC equals your paladin spell save DC. On a failed save, that creature takes 2d6 radiant damage.
Aura of Durability
At 20th level, as an action, you can emanate an aura of strength and determination. For 1 minute, you and your allies within 30 feet of you have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons and have advantage on saving throws against spells and other magical effects. Once you use this feature, you can’t use it again until you finish a long rest.
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